CMDR edwise profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 300 566 612 cr |
Credits spent on ships | 813 054 016 cr |
Credits spent on outfitting | 2 046 310 395 cr |
Credits spent on repairs | 14 541 860 cr |
Credits spent on fuel | 360 454 cr |
Credits spent on munitions | 2 816 197 cr |
Insurance claims | 27 |
Total claim costs | 49 468 961 cr |
Combat |
|
Bounties claimed | 1 632 |
Profit from bounties | 75 542 879 cr |
Combat bonds | 975 |
Profit from combat bonds | 32 845 379 cr |
Assassinations | 49 |
Profit from assassinations | 35 467 301 cr |
Highest single reward | 599 972 cr |
Skimmers killed | 595 |
Crime |
|
Fines issued | 122 |
Lifetime fines value | 80 110 cr |
Bounties received/earned | 981 |
Lifetime bounty value | 522 135 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 158 570 cr |
Commodities smuggled | 44 |
Average profit | 6 607 cr |
Highest single transaction | 83 880 cr |
Trading |
|
Market network | 110 |
Trading profit | 80 715 438 cr |
Commodities traded | 25 101 |
Average profit | 126 315 cr |
Highest single transaction | 4 078 620 cr |
Mining |
|
Profits from mining | 10 895 542 cr |
Minerals refined | 938 |
Materials collected | 33 373 |
Exploration |
|
Systems visited | 8 543 |
Profits from exploration | 737 699 871 cr |
Level 2 detailed scans | 16 762 |
Level 3 detailed scans | 20 813 |
Highest payout | 9 417 394 cr |
Total hyperspace distance | 521 786 ly |
Total hyperspace jumps | 11 275 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 6D 10H 7M |
Passengers |
|
Total bulk passengers delivered | 4 350 |
Total VIPs delivered | 6 016 |
Total delivered | 10 366 |
Total ejected | 83 |
Search and Rescue |
|
Total items rescued | 96 |
Total profit | 1 360 181 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2 673 |
Grade 1 upgrades generated | 349 |
Grade 2 upgrades generated | 351 |
Grade 3 upgrades generated | 435 |
Grade 4 upgrades generated | 559 |
Grade 5 upgrades generated | 979 |
Crew |
|
Crew credits earned | 183 422 102 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 16S |