CMDR Kaidakenzaki profile
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 274 119 788 cr |
Credits spent on ships | 328 987 775 cr |
Credits spent on outfitting | 985 043 586 cr |
Credits spent on repairs | 7 991 578 cr |
Credits spent on fuel | 185 149 cr |
Credits spent on munitions | 449 976 cr |
Insurance claims | 8 |
Total claim costs | 56 731 055 cr |
Combat |
|
Bounties claimed | 72 |
Profit from bounties | 12 377 362 cr |
Combat bonds | 152 |
Profit from combat bonds | 58 222 220 cr |
Assassinations | 8 |
Profit from assassinations | 1 637 245 cr |
Highest single reward | 1 246 610 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 837 194 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 6 000 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 103 415 cr |
Commodities smuggled | 67 |
Average profit | 6 083 cr |
Highest single transaction | 23 700 cr |
Trading |
|
Market network | 37 |
Trading profit | 1 332 000 220 cr |
Commodities traded | 4 136 |
Average profit | 14 021 055 cr |
Highest single transaction | 136 327 320 cr |
Mining |
|
Profits from mining | 1 330 838 058 cr |
Minerals refined | 2 607 |
Materials collected | 9 913 |
Exploration |
|
Systems visited | 2 531 |
Profits from exploration | 205 282 880 cr |
Level 2 detailed scans | 10 600 |
Level 3 detailed scans | 10 600 |
Highest payout | 6 190 933 cr |
Total hyperspace distance | 160 260 ly |
Total hyperspace jumps | 3 488 |
Max distance from start | 20 301,54 ly |
Max distance from Sol | 20 283,74 ly |
Max distance from Colonia | 42 073,61 ly |
Approximate time played | 3W 1D 5H 51M |
Passengers |
|
Total bulk passengers delivered | 5 052 |
Total VIPs delivered | 345 |
Total delivered | 5 397 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 57 064 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 774 |
Grade 1 upgrades generated | 164 |
Grade 2 upgrades generated | 134 |
Grade 3 upgrades generated | 163 |
Grade 4 upgrades generated | 150 |
Grade 5 upgrades generated | 163 |
Crew |
|
Crew credits earned | 74 186 900 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 3M 2S |
Time in gunner role | 5M 42S |