CMDR AgentLazer profile
(Anaconda)
Federation: Cadet
Empire: Viscount
Balance |
|
---|---|
Current assets | 661 062 834 cr |
Credits spent on ships | 435 649 088 cr |
Credits spent on outfitting | 1 201 874 437 cr |
Credits spent on repairs | 4 044 308 cr |
Credits spent on fuel | 424 782 cr |
Credits spent on munitions | 980 484 cr |
Insurance claims | 7 |
Total claim costs | 827 339 cr |
Combat |
|
Bounties claimed | 1 185 |
Profit from bounties | 18 784 798 cr |
Combat bonds | 279 |
Profit from combat bonds | 6 940 338 cr |
Assassinations | 21 |
Profit from assassinations | 1 715 562 cr |
Highest single reward | 910 095 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 46 |
Lifetime fines value | 298 598 cr |
Bounties received/earned | 63 |
Lifetime bounty value | 57 905 cr |
Highest bounty issued | 10 120 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 274 617 cr |
Commodities smuggled | 63 |
Average profit | 11 940 cr |
Highest single transaction | 88 776 cr |
Trading |
|
Market network | 49 |
Trading profit | 10 996 712 cr |
Commodities traded | 1 573 |
Average profit | 60 091 cr |
Highest single transaction | 5 499 144 cr |
Mining |
|
Profits from mining | 9 853 853 cr |
Minerals refined | 544 |
Materials collected | 3 224 |
Exploration |
|
Systems visited | 6 480 |
Profits from exploration | 372 063 194 cr |
Level 2 detailed scans | 13 230 |
Level 3 detailed scans | 15 358 |
Highest payout | 17 305 532 cr |
Total hyperspace distance | 160 780 ly |
Total hyperspace jumps | 7 472 |
Max distance from start | 22 024,58 ly |
Max distance from Sol | 22 082,31 ly |
Max distance from Colonia | 23 161,93 ly |
Approximate time played | 4W 3D 23H 48M |
Passengers |
|
Total bulk passengers delivered | 20 |
Total VIPs delivered | 680 |
Total delivered | 700 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 58 550 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 39 |
Grade 1 upgrades generated | 10 |
Grade 2 upgrades generated | 10 |
Grade 3 upgrades generated | 10 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 29 553 789 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 15H 44M 44S |
Time in gunner role | 9H 1M 6S |