CMDR Tokgugrummug profile
(Anaconda)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 2 069 739 236 cr |
Credits spent on ships | 931 309 263 cr |
Credits spent on outfitting | 1 340 515 934 cr |
Credits spent on repairs | 7 497 055 cr |
Credits spent on fuel | 140 151 cr |
Credits spent on munitions | 398 143 cr |
Insurance claims | 21 |
Total claim costs | 28 596 008 cr |
Combat |
|
Bounties claimed | 253 |
Profit from bounties | 5 580 102 cr |
Combat bonds | 55 |
Profit from combat bonds | 2 012 401 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 116 980 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 3 850 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 4 100 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 52 |
Trading profit | 110 840 125 cr |
Commodities traded | 26 766 |
Average profit | 202 633 cr |
Highest single transaction | 46 476 612 cr |
Mining |
|
Profits from mining | 91 347 054 cr |
Minerals refined | 761 |
Materials collected | 6 522 |
Exploration |
|
Systems visited | 5 232 |
Profits from exploration | 415 407 068 cr |
Level 2 detailed scans | 9 048 |
Level 3 detailed scans | 23 110 |
Highest payout | 10 424 999 cr |
Total hyperspace distance | 205 675 ly |
Total hyperspace jumps | 7 250 |
Max distance from start | 27 955,82 ly |
Max distance from Sol | 28 012,86 ly |
Max distance from Colonia | 22 287,25 ly |
Approximate time played | 4W 1D 15H 46M |
Passengers |
|
Total bulk passengers delivered | 3 376 |
Total VIPs delivered | 3 524 |
Total delivered | 6 900 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 5 802 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 295 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 37 |
Grade 5 upgrades generated | 46 |
Crew |
|
Crew credits earned | 3 882 631 cr |
Crew hired | 11 |
Crew fired | 10 |
Crew lost | 1 |