CMDR sniper-psg1 profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 576 981 895 cr |
Credits spent on ships | 1 962 704 417 cr |
Credits spent on outfitting | 3 689 531 951 cr |
Credits spent on repairs | 30 692 779 cr |
Credits spent on fuel | 1 122 784 cr |
Credits spent on munitions | 6 506 301 cr |
Insurance claims | 96 |
Total claim costs | 909 067 114 cr |
Combat |
|
Bounties claimed | 10 575 |
Profit from bounties | 457 931 226 cr |
Combat bonds | 173 |
Profit from combat bonds | 6 397 831 cr |
Assassinations | 52 |
Profit from assassinations | 84 033 716 cr |
Highest single reward | 1 436 118 cr |
Skimmers killed | 1 233 |
Crime |
|
Fines issued | 241 |
Lifetime fines value | 2 219 751 cr |
Bounties received/earned | 2 889 |
Lifetime bounty value | 3 441 560 cr |
Highest bounty issued | 1 020 600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 767 753 cr |
Commodities smuggled | 1 059 |
Average profit | 26 474 cr |
Highest single transaction | 210 800 cr |
Trading |
|
Market network | 241 |
Trading profit | 2 688 840 203 cr |
Commodities traded | 507 742 |
Average profit | 1 311 629 cr |
Highest single transaction | 127 810 683 cr |
Mining |
|
Profits from mining | 1 684 979 553 cr |
Minerals refined | 2 520 |
Materials collected | 24 745 |
Exploration |
|
Systems visited | 5 330 |
Profits from exploration | 350 794 622 cr |
Level 2 detailed scans | 4 695 |
Level 3 detailed scans | 14 129 |
Highest payout | 4 195 664 cr |
Total hyperspace distance | 221 223 ly |
Total hyperspace jumps | 11 979 |
Max distance from start | 23 527,44 ly |
Max distance from Sol | 21 703,30 ly |
Max distance from Colonia | 22 286,29 ly |
Approximate time played | 14W 5D 9H 2M |
Passengers |
|
Total bulk passengers delivered | 210 |
Total VIPs delivered | 3 873 |
Total delivered | 4 083 |
Total ejected | 85 |
Search and Rescue |
|
Total items rescued | 62 |
Total profit | 1 358 509 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 975 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 275 |
Grade 3 upgrades generated | 397 |
Grade 4 upgrades generated | 495 |
Grade 5 upgrades generated | 527 |
Crew |
|
Crew credits earned | 162 638 119 cr |
Crew hired | 8 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1M 57S |