CMDR SubZero profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 013 649 597 cr |
Credits spent on ships | 1 230 148 946 cr |
Credits spent on outfitting | 2 953 412 268 cr |
Credits spent on repairs | 17 452 285 cr |
Credits spent on fuel | 151 549 cr |
Credits spent on munitions | 1 082 460 cr |
Insurance claims | 11 |
Total claim costs | 49 661 481 cr |
Combat |
|
Bounties claimed | 9 292 |
Profit from bounties | 490 074 763 cr |
Combat bonds | 56 |
Profit from combat bonds | 1 436 296 cr |
Assassinations | 43 |
Profit from assassinations | 7 667 294 cr |
Highest single reward | 677 684 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 89 |
Lifetime fines value | 201 734 cr |
Bounties received/earned | 82 |
Lifetime bounty value | 61 450 cr |
Highest bounty issued | 10 330 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 568 947 cr |
Commodities smuggled | 100 |
Average profit | 15 804 cr |
Highest single transaction | 277 729 cr |
Trading |
|
Market network | 172 |
Trading profit | 64 659 036 cr |
Commodities traded | 61 980 |
Average profit | 62 232 cr |
Highest single transaction | 2 529 360 cr |
Mining |
|
Profits from mining | 3 926 586 cr |
Minerals refined | 753 |
Materials collected | 12 887 |
Exploration |
|
Systems visited | 8 304 |
Profits from exploration | 553 236 662 cr |
Level 2 detailed scans | 6 616 |
Level 3 detailed scans | 14 575 |
Highest payout | 9 353 236 cr |
Total hyperspace distance | 412 220 ly |
Total hyperspace jumps | 10 028 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 5D 4H 54M |
Passengers |
|
Total bulk passengers delivered | 473 |
Total VIPs delivered | 1 191 |
Total delivered | 1 664 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 381 181 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 147 |
Grade 1 upgrades generated | 315 |
Grade 2 upgrades generated | 166 |
Grade 3 upgrades generated | 321 |
Grade 4 upgrades generated | 205 |
Grade 5 upgrades generated | 140 |
Crew |
|
Crew credits earned | 233 246 428 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 58M 7S |