CMDR DangerDan00 profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 4 364 614 363 cr |
Credits spent on ships | 536 659 020 cr |
Credits spent on outfitting | 1 850 894 950 cr |
Credits spent on repairs | 24 949 674 cr |
Credits spent on fuel | 322 166 cr |
Credits spent on munitions | 904 166 cr |
Insurance claims | 17 |
Total claim costs | 100 319 385 cr |
Combat |
|
Bounties claimed | 1 652 |
Profit from bounties | 79 325 486 cr |
Combat bonds | 315 |
Profit from combat bonds | 11 364 107 cr |
Assassinations | 4 |
Profit from assassinations | 2 464 722 cr |
Highest single reward | 473 420 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 7 176 198 cr |
Bounties received/earned | 59 |
Lifetime bounty value | 89 450 cr |
Highest bounty issued | 9 390 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 128 858 187 cr |
Commodities smuggled | 15 543 |
Average profit | 1 814 904 cr |
Highest single transaction | 6 771 760 cr |
Trading |
|
Market network | 142 |
Trading profit | 3 153 705 710 cr |
Commodities traded | 95 920 |
Average profit | 6 502 486 cr |
Highest single transaction | 405 826 512 cr |
Mining |
|
Profits from mining | 2 943 200 936 cr |
Minerals refined | 15 670 |
Materials collected | 15 752 |
Exploration |
|
Systems visited | 4 801 |
Profits from exploration | 621 535 660 cr |
Level 2 detailed scans | 14 400 |
Level 3 detailed scans | 15 059 |
Highest payout | 10 168 453 cr |
Total hyperspace distance | 318 389 ly |
Total hyperspace jumps | 6 248 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 7W 6D 3H 37M |
Passengers |
|
Total bulk passengers delivered | 1 008 |
Total VIPs delivered | 0 |
Total delivered | 1 008 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 283 671 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 496 |
Grade 1 upgrades generated | 252 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 289 |
Grade 4 upgrades generated | 330 |
Grade 5 upgrades generated | 394 |
Crew |
|
Crew credits earned | 468 179 106 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 20H 2M 7S |
Time in gunner role | 50M 40S |