CMDR Pyromaniac-2015 profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 28 019 904 270 cr |
Credits spent on ships | 2 579 600 543 cr |
Credits spent on outfitting | 4 617 701 808 cr |
Credits spent on repairs | 9 755 134 cr |
Credits spent on fuel | 934 428 cr |
Credits spent on munitions | 2 480 439 cr |
Insurance claims | 35 |
Total claim costs | 62 212 840 cr |
Combat |
|
Bounties claimed | 1 557 |
Profit from bounties | 84 140 518 cr |
Combat bonds | 922 |
Profit from combat bonds | 24 400 439 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 286 772 cr |
Skimmers killed | 432 |
Crime |
|
Fines issued | 1 523 |
Lifetime fines value | 960 890 373 cr |
Bounties received/earned | 556 |
Lifetime bounty value | 617 800 cr |
Highest bounty issued | 8 675 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 746 114 844 cr |
Commodities smuggled | 90 869 |
Average profit | 1 715 207 cr |
Highest single transaction | 2 035 584 cr |
Trading |
|
Market network | 103 |
Trading profit | 19 037 174 618 cr |
Commodities traded | 46 105 |
Average profit | 38 614 959 cr |
Highest single transaction | 823 613 440 cr |
Mining |
|
Profits from mining | 18 965 279 234 cr |
Minerals refined | 17 772 |
Materials collected | 20 642 |
Exploration |
|
Systems visited | 22 758 |
Profits from exploration | 2 624 216 171 cr |
Level 2 detailed scans | 19 869 |
Level 3 detailed scans | 60 523 |
Highest payout | 19 156 865 cr |
Total hyperspace distance | 1 276 134 ly |
Total hyperspace jumps | 26 948 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 10W 4D 20M |
Passengers |
|
Total bulk passengers delivered | 11 610 |
Total VIPs delivered | 7 782 |
Total delivered | 19 392 |
Total ejected | 84 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 8 090 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3 181 |
Grade 1 upgrades generated | 1 625 |
Grade 2 upgrades generated | 135 |
Grade 3 upgrades generated | 312 |
Grade 4 upgrades generated | 341 |
Grade 5 upgrades generated | 768 |
Crew |
|
Crew credits earned | 120 347 134 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 7M 58S |
Time in gunner role | 3H 3M 21S |
Time in fighter con role | 47M 21S |
Total credits accrued | 1 710 045 cr |