CMDR Peppy Von Blackmoor profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 1 935 979 681 cr |
Credits spent on ships | 2 022 625 596 cr |
Credits spent on outfitting | 2 574 402 017 cr |
Credits spent on repairs | 4 170 754 cr |
Credits spent on fuel | 252 962 cr |
Credits spent on munitions | 1 020 483 cr |
Insurance claims | 20 |
Total claim costs | 19 341 633 cr |
Combat |
|
Bounties claimed | 5 306 |
Profit from bounties | 155 191 599 cr |
Combat bonds | 388 |
Profit from combat bonds | 11 664 857 cr |
Assassinations | 33 |
Profit from assassinations | 5 142 567 cr |
Highest single reward | 293 687 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 151 |
Lifetime fines value | 59 425 cr |
Bounties received/earned | 99 |
Lifetime bounty value | 129 880 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 77 273 cr |
Commodities smuggled | 29 |
Average profit | 7 025 cr |
Highest single transaction | 23 793 cr |
Trading |
|
Market network | 88 |
Trading profit | 1 995 285 561 cr |
Commodities traded | 33 000 |
Average profit | 4 807 917 cr |
Highest single transaction | 576 269 610 cr |
Mining |
|
Profits from mining | 1 969 271 135 cr |
Minerals refined | 2 024 |
Materials collected | 7 947 |
Exploration |
|
Systems visited | 4 073 |
Profits from exploration | 110 228 465 cr |
Level 2 detailed scans | 4 968 |
Level 3 detailed scans | 11 887 |
Highest payout | 7 718 368 cr |
Total hyperspace distance | 113 836 ly |
Total hyperspace jumps | 5 663 |
Max distance from start | 14 824,97 ly |
Max distance from Sol | 3 776,62 ly |
Max distance from Colonia | 23 666,64 ly |
Approximate time played | 5W 1D 22H 29M |
Passengers |
|
Total bulk passengers delivered | 217 |
Total VIPs delivered | 154 |
Total delivered | 371 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 555 |
Grade 1 upgrades generated | 316 |
Grade 2 upgrades generated | 107 |
Grade 3 upgrades generated | 79 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 252 966 970 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 45M 59S |