CMDR Avornamath profile
(Krait Mk II)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4 507 387 660 cr |
Credits spent on ships | 826 792 962 cr |
Credits spent on outfitting | 2 189 927 914 cr |
Credits spent on repairs | 13 905 802 cr |
Credits spent on fuel | 942 441 cr |
Credits spent on munitions | 844 920 cr |
Insurance claims | 41 |
Total claim costs | 209 808 761 cr |
Combat |
|
Bounties claimed | 1 440 |
Profit from bounties | 147 490 657 cr |
Combat bonds | 1 291 |
Profit from combat bonds | 59 857 341 cr |
Assassinations | 23 |
Profit from assassinations | 12 462 336 cr |
Highest single reward | 537 100 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 1 485 985 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 24 185 cr |
Highest bounty issued | 10 100 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 421 430 cr |
Commodities smuggled | 189 |
Average profit | 52 679 cr |
Highest single transaction | 137 788 cr |
Trading |
|
Market network | 319 |
Trading profit | 3 432 985 974 cr |
Commodities traded | 330 042 |
Average profit | 2 585 080 cr |
Highest single transaction | 122 342 196 cr |
Mining |
|
Profits from mining | 1 176 136 085 cr |
Minerals refined | 2 710 |
Materials collected | 15 088 |
Exploration |
|
Systems visited | 5 210 |
Profits from exploration | 542 544 766 cr |
Level 2 detailed scans | 10 903 |
Level 3 detailed scans | 11 955 |
Highest payout | 14 095 661 cr |
Total hyperspace distance | 247 648 ly |
Total hyperspace jumps | 9 338 |
Max distance from start | 5 455,94 ly |
Max distance from Sol | 5 513,18 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 10W 4D 23H 48M |
Passengers |
|
Total bulk passengers delivered | 4 741 |
Total VIPs delivered | 786 |
Total delivered | 5 527 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 156 |
Total profit | 2 565 827 cr |
Total rescue transactions | 41 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 129 |
Grade 1 upgrades generated | 323 |
Grade 2 upgrades generated | 332 |
Grade 3 upgrades generated | 422 |
Grade 4 upgrades generated | 373 |
Grade 5 upgrades generated | 679 |
Crew |
|
Crew credits earned | 82 138 666 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 34M 53S |
Time in gunner role | 14M 34S |