CMDR Alisdair Aerogon profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 79 047 824 536 cr |
Credits spent on ships | 1 984 091 722 cr |
Credits spent on outfitting | 6 047 668 040 cr |
Credits spent on repairs | 15 724 537 cr |
Credits spent on fuel | 1 713 367 cr |
Credits spent on munitions | 4 394 014 cr |
Insurance claims | 63 |
Total claim costs | 208 956 702 cr |
Combat |
|
Bounties claimed | 14 704 |
Profit from bounties | 716 303 979 cr |
Combat bonds | 1 325 |
Profit from combat bonds | 34 067 903 cr |
Assassinations | 126 |
Profit from assassinations | 20 785 308 cr |
Highest single reward | 2 181 100 cr |
Skimmers killed | 153 |
Crime |
|
Fines issued | 629 |
Lifetime fines value | 62 889 369 cr |
Bounties received/earned | 576 |
Lifetime bounty value | 771 190 cr |
Highest bounty issued | 137 700 cr |
Smuggling |
|
Black market network | 48 |
Black market profit | −4 237 027 929 cr |
Commodities smuggled | 142 790 |
Average profit | −12 572 783 cr |
Highest single transaction | 24 867 438 cr |
Trading |
|
Market network | 296 |
Trading profit | 1 909 463 156 cr |
Commodities traded | 581 265 |
Average profit | 739 242 cr |
Highest single transaction | 41 188 056 cr |
Mining |
|
Profits from mining | 15 327 055 314 cr |
Minerals refined | 1 132 |
Materials collected | 52 023 |
Exploration |
|
Systems visited | 15 363 |
Profits from exploration | 3 044 585 324 cr |
Level 2 detailed scans | 50 558 |
Level 3 detailed scans | 148 872 |
Highest payout | 26 418 108 cr |
Total hyperspace distance | 1 084 611 ly |
Total hyperspace jumps | 28 258 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 29W 3D 19H 13M |
Passengers |
|
Total bulk passengers delivered | 2 610 |
Total VIPs delivered | 2 904 |
Total delivered | 5 514 |
Total ejected | 110 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 1 063 614 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5 957 |
Grade 1 upgrades generated | 603 |
Grade 2 upgrades generated | 608 |
Grade 3 upgrades generated | 1 230 |
Grade 4 upgrades generated | 1 501 |
Grade 5 upgrades generated | 2 015 |
Crew |
|
Crew credits earned | 667 220 971 cr |
Crew hired | 9 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 14H 38M 19S |
Time in fighter con role | 2M 25S |