CMDR Cowboy Beebob profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 224 459 300 cr |
Credits spent on ships | 1 504 734 967 cr |
Credits spent on outfitting | 1 303 043 720 cr |
Credits spent on repairs | 1 548 534 cr |
Credits spent on fuel | 334 886 cr |
Credits spent on munitions | 348 351 cr |
Insurance claims | 20 |
Total claim costs | 58 739 271 cr |
Combat |
|
Bounties claimed | 1 546 |
Profit from bounties | 69 497 656 cr |
Combat bonds | 55 |
Profit from combat bonds | 1 236 000 cr |
Assassinations | 6 |
Profit from assassinations | 966 542 cr |
Highest single reward | 533 650 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 87 205 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 29 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 392 291 cr |
Commodities smuggled | 147 |
Average profit | 30 176 cr |
Highest single transaction | 288 855 cr |
Trading |
|
Market network | 138 |
Trading profit | 274 737 802 cr |
Commodities traded | 38 537 |
Average profit | 620 176 cr |
Highest single transaction | 41 963 020 cr |
Mining |
|
Profits from mining | 160 914 758 cr |
Minerals refined | 749 |
Materials collected | 1 961 |
Exploration |
|
Systems visited | 2 937 |
Profits from exploration | 66 718 684 cr |
Level 2 detailed scans | 2 058 |
Level 3 detailed scans | 3 864 |
Highest payout | 3 248 104 cr |
Total hyperspace distance | 105 734 ly |
Total hyperspace jumps | 4 603 |
Max distance from start | 5 150,15 ly |
Max distance from Sol | 5 211,06 ly |
Max distance from Colonia | 23 671,70 ly |
Approximate time played | 3W 2D 19H 42M |
Passengers |
|
Total bulk passengers delivered | 13 |
Total VIPs delivered | 3 391 |
Total delivered | 3 404 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 136 |
Grade 1 upgrades generated | 99 |
Grade 2 upgrades generated | 21 |
Grade 3 upgrades generated | 6 |
Grade 4 upgrades generated | 8 |
Grade 5 upgrades generated | 2 |
Crew |
|
Crew credits earned | 107 434 944 cr |
Crew hired | 22 |
Crew fired | 20 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 11H 50M 29S |
Time in gunner role | 35M 57S |
Time in fighter con role | 3H 36M 33S |
Total credits accrued | 7 912 061 cr |
Total fines accrued | 500 cr |