CMDR M60Warrior profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 257 415 280 cr |
Credits spent on ships | 1 368 296 774 cr |
Credits spent on outfitting | 1 594 368 073 cr |
Credits spent on repairs | 2 263 430 cr |
Credits spent on fuel | 225 901 cr |
Credits spent on munitions | 463 375 cr |
Insurance claims | 12 |
Total claim costs | 10 285 184 cr |
Combat |
|
Bounties claimed | 880 |
Profit from bounties | 147 986 635 cr |
Combat bonds | 78 |
Profit from combat bonds | 2 302 896 cr |
Assassinations | 93 |
Profit from assassinations | 151 164 544 cr |
Highest single reward | 1 840 043 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 510 577 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 49 030 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 2 261 019 cr |
Commodities smuggled | 137 |
Average profit | 62 806 cr |
Highest single transaction | 346 080 cr |
Trading |
|
Market network | 38 |
Trading profit | 1 297 208 954 cr |
Commodities traded | 9 340 |
Average profit | 9 753 451 cr |
Highest single transaction | 190 849 243 cr |
Mining |
|
Profits from mining | 477 889 012 cr |
Minerals refined | 702 |
Materials collected | 2 566 |
Exploration |
|
Systems visited | 1 205 |
Profits from exploration | 19 222 009 cr |
Level 2 detailed scans | 2 069 |
Level 3 detailed scans | 2 030 |
Highest payout | 906 934 cr |
Total hyperspace distance | 36 733 ly |
Total hyperspace jumps | 1 695 |
Max distance from start | 5 452,30 ly |
Max distance from Sol | 5 436,05 ly |
Max distance from Colonia | 23 776,32 ly |
Approximate time played | 2W 1D 13H 14M |
Passengers |
|
Total bulk passengers delivered | 690 |
Total VIPs delivered | 102 |
Total delivered | 792 |
Total ejected | 88 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 236 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 283 |
Grade 1 upgrades generated | 119 |
Grade 2 upgrades generated | 60 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 26 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 726 957 160 cr |
Crew hired | 5 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 53M 26S |