CMDR gaZthme profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Squire
Balance |
|
---|---|
Current assets | 2 597 868 700 cr |
Credits spent on ships | 794 258 983 cr |
Credits spent on outfitting | 2 225 259 752 cr |
Credits spent on repairs | 12 992 468 cr |
Credits spent on fuel | 214 467 cr |
Credits spent on munitions | 1 182 116 cr |
Insurance claims | 19 |
Total claim costs | 138 762 467 cr |
Combat |
|
Bounties claimed | 2 085 |
Profit from bounties | 155 281 100 cr |
Combat bonds | 1 310 |
Profit from combat bonds | 68 140 652 cr |
Assassinations | 13 |
Profit from assassinations | 9 094 501 cr |
Highest single reward | 2 099 372 cr |
Skimmers killed | 196 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 192 352 cr |
Bounties received/earned | 104 |
Lifetime bounty value | 53 565 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 2 748 373 cr |
Commodities smuggled | 62 |
Average profit | 458 062 cr |
Highest single transaction | 2 381 666 cr |
Trading |
|
Market network | 70 |
Trading profit | 1 276 889 192 cr |
Commodities traded | 24 482 |
Average profit | 4 299 290 cr |
Highest single transaction | 224 012 655 cr |
Mining |
|
Profits from mining | 1 214 515 520 cr |
Minerals refined | 2 358 |
Materials collected | 9 258 |
Exploration |
|
Systems visited | 5 685 |
Profits from exploration | 598 201 007 cr |
Level 2 detailed scans | 9 328 |
Level 3 detailed scans | 10 176 |
Highest payout | 21 357 228 cr |
Total hyperspace distance | 274 049 ly |
Total hyperspace jumps | 7 060 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 705,64 ly |
Approximate time played | 4W 6D 19H 5M |
Passengers |
|
Total bulk passengers delivered | 350 |
Total VIPs delivered | 207 |
Total delivered | 557 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 53 620 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 322 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 45 |
Crew |
|
Crew credits earned | 128 209 436 cr |
Crew hired | 11 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 3S |