CMDR Cyphermox profile
(Alliance Challenger)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 1 449 338 957 cr |
Credits spent on ships | 903 616 489 cr |
Credits spent on outfitting | 720 195 737 cr |
Credits spent on repairs | 6 626 402 cr |
Credits spent on fuel | 484 219 cr |
Credits spent on munitions | 198 107 cr |
Insurance claims | 14 |
Total claim costs | 10 799 570 cr |
Combat |
|
Bounties claimed | 320 |
Profit from bounties | 13 419 224 cr |
Combat bonds | 3 |
Profit from combat bonds | 72 935 cr |
Assassinations | 3 |
Profit from assassinations | 30 000 cr |
Highest single reward | 392 450 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 3 822 668 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 14 540 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 4 496 511 cr |
Commodities smuggled | 212 |
Average profit | 179 860 cr |
Highest single transaction | 418 240 cr |
Trading |
|
Market network | 122 |
Trading profit | 65 287 911 cr |
Commodities traded | 18 737 |
Average profit | 89 435 cr |
Highest single transaction | 4 145 394 cr |
Mining |
|
Profits from mining | 20 785 237 cr |
Minerals refined | 1 301 |
Materials collected | 11 192 |
Exploration |
|
Systems visited | 9 738 |
Profits from exploration | 647 088 400 cr |
Level 2 detailed scans | 22 326 |
Level 3 detailed scans | 23 338 |
Highest payout | 8 235 215 cr |
Total hyperspace distance | 365 706 ly |
Total hyperspace jumps | 11 960 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 3D 2H 59M |
Passengers |
|
Total bulk passengers delivered | 1 346 |
Total VIPs delivered | 367 |
Total delivered | 1 713 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 98 |
Total profit | 2 295 803 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 181 |
Grade 1 upgrades generated | 308 |
Grade 2 upgrades generated | 347 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 129 |
Grade 5 upgrades generated | 73 |
Multi-Crew |
|
Total time in multi-crew | 4H 14M 34S |
Time in gunner role | 23M 31S |
Time in fighter con role | 8M 47S |