CMDR DeepFlyer profile
(Krait MkII)
Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 7 543 964 028 cr |
Credits spent on ships | 1 094 159 994 cr |
Credits spent on outfitting | 2 262 022 277 cr |
Credits spent on repairs | 19 037 299 cr |
Credits spent on fuel | 1 893 809 cr |
Credits spent on munitions | 1 906 244 cr |
Insurance claims | 77 |
Total claim costs | 375 628 441 cr |
Combat |
|
Bounties claimed | 1 987 |
Profit from bounties | 67 630 294 cr |
Combat bonds | 1 789 |
Profit from combat bonds | 78 692 825 cr |
Assassinations | 51 |
Profit from assassinations | 34 380 954 cr |
Highest single reward | 946 317 cr |
Skimmers killed | 96 |
Crime |
|
Fines issued | 264 |
Lifetime fines value | 5 297 853 cr |
Bounties received/earned | 162 |
Lifetime bounty value | 250 110 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 3 738 166 cr |
Commodities smuggled | 2 080 |
Average profit | 34 936 cr |
Highest single transaction | 872 832 cr |
Trading |
|
Market network | 310 |
Trading profit | 14 942 670 941 cr |
Commodities traded | 249 311 |
Average profit | 9 212 497 cr |
Highest single transaction | 858 862 688 cr |
Mining |
|
Profits from mining | 13 567 980 680 cr |
Minerals refined | 12 343 |
Materials collected | 15 351 |
Exploration |
|
Systems visited | 10 143 |
Profits from exploration | 372 166 002 cr |
Level 2 detailed scans | 6 442 |
Level 3 detailed scans | 53 593 |
Highest payout | 4 151 934 cr |
Total hyperspace distance | 500 159 ly |
Total hyperspace jumps | 15 027 |
Max distance from start | 21 962,88 ly |
Max distance from Sol | 22 032,37 ly |
Max distance from Colonia | 28 223,00 ly |
Approximate time played | 15W 4D 22H 38M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 32 |
Total delivered | 32 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 770 608 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 157 |
Grade 1 upgrades generated | 249 |
Grade 2 upgrades generated | 140 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 223 |
Grade 5 upgrades generated | 243 |
Crew |
|
Crew credits earned | 1 991 297 021 cr |
Crew hired | 12 |
Crew fired | 3 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 2H 42M 41S |
Time in gunner role | 7S |