CMDR Chori.Arg profile
(Viper Mk IV)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 5 196 292 995 cr |
Credits spent on ships | 801 037 571 cr |
Credits spent on outfitting | 3 058 445 619 cr |
Credits spent on repairs | 26 875 753 cr |
Credits spent on fuel | 376 763 cr |
Credits spent on munitions | 5 400 000 cr |
Insurance claims | 44 |
Total claim costs | 219 792 624 cr |
Combat |
|
Bounties claimed | 17 298 |
Profit from bounties | 809 378 150 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 16 |
Profit from assassinations | 8 428 641 cr |
Highest single reward | 331 675 cr |
Skimmers killed | 110 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 1 058 183 cr |
Bounties received/earned | 165 |
Lifetime bounty value | 101 220 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 119 368 cr |
Commodities smuggled | 30 |
Average profit | 5 968 cr |
Highest single transaction | 15 165 cr |
Trading |
|
Market network | 75 |
Trading profit | 9 881 588 627 cr |
Commodities traded | 16 127 |
Average profit | 23 640 164 cr |
Highest single transaction | 1 119 429 252 cr |
Mining |
|
Profits from mining | 9 360 717 041 cr |
Minerals refined | 7 082 |
Materials collected | 16 296 |
Exploration |
|
Systems visited | 3 719 |
Profits from exploration | 86 163 474 cr |
Level 2 detailed scans | 7 547 |
Level 3 detailed scans | 8 714 |
Highest payout | 866 516 cr |
Total hyperspace distance | 126 581 ly |
Total hyperspace jumps | 5 787 |
Max distance from start | 24 041,32 ly |
Max distance from Sol | 24 086,15 ly |
Max distance from Colonia | 22 550,96 ly |
Approximate time played | 11W 1D 7H 20M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 160 |
Total delivered | 162 |
Total ejected | 31 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 107 305 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 056 |
Grade 1 upgrades generated | 244 |
Grade 2 upgrades generated | 227 |
Grade 3 upgrades generated | 241 |
Grade 4 upgrades generated | 198 |
Grade 5 upgrades generated | 146 |
Crew |
|
Crew credits earned | 3 807 353 093 cr |
Crew hired | 9 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 4M 6S |
Time in gunner role | 4M 29S |
Total credits accrued | 76 051 079 cr |