CMDR -=lv426=- profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 40 965 776 329 cr |
Credits spent on ships | 2 232 370 450 cr |
Credits spent on outfitting | 7 528 217 426 cr |
Credits spent on repairs | 68 368 530 cr |
Credits spent on fuel | 3 360 508 cr |
Credits spent on munitions | 62 124 030 cr |
Insurance claims | 115 |
Total claim costs | 817 310 145 cr |
Combat |
|
Bounties claimed | 11 485 |
Profit from bounties | 2 556 615 627 cr |
Combat bonds | 21 603 |
Profit from combat bonds | 5 486 194 301 cr |
Assassinations | 314 |
Profit from assassinations | 246 337 186 cr |
Highest single reward | 2 131 123 cr |
Skimmers killed | 1 840 |
Crime |
|
Fines issued | 1 416 |
Lifetime fines value | 8 308 058 cr |
Bounties received/earned | 7 907 |
Lifetime bounty value | 267 428 685 cr |
Highest bounty issued | 4 092 000 cr |
Smuggling |
|
Black market network | 36 |
Black market profit | 299 931 042 cr |
Commodities smuggled | 18 019 |
Average profit | 1 886 359 cr |
Highest single transaction | 110 373 120 cr |
Trading |
|
Market network | 339 |
Trading profit | 14 465 784 055 cr |
Commodities traded | 440 860 |
Average profit | 5 504 484 cr |
Highest single transaction | 424 913 920 cr |
Mining |
|
Profits from mining | 7 858 547 894 cr |
Minerals refined | 15 696 |
Materials collected | 46 713 |
Exploration |
|
Systems visited | 21 081 |
Profits from exploration | 5 046 047 985 cr |
Level 2 detailed scans | 97 149 |
Level 3 detailed scans | 102 420 |
Highest payout | 31 357 346 cr |
Total hyperspace distance | 1 315 103 ly |
Total hyperspace jumps | 35 410 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 29W 2D 13H 47M |
Passengers |
|
Total bulk passengers delivered | 14 306 |
Total VIPs delivered | 880 |
Total delivered | 15 186 |
Total ejected | 73 |
Search and Rescue |
|
Total items rescued | 3 870 |
Total profit | 247 520 417 cr |
Total rescue transactions | 68 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10 048 |
Grade 1 upgrades generated | 1 458 |
Grade 2 upgrades generated | 1 413 |
Grade 3 upgrades generated | 1 889 |
Grade 4 upgrades generated | 2 268 |
Grade 5 upgrades generated | 3 020 |
Crew |
|
Crew credits earned | 5 221 220 819 cr |
Crew hired | 18 |
Crew fired | 8 |
Crew lost | 16 |
Multi-Crew |
|
Total time in multi-crew | 2D 20H 14M 38S |
Time in gunner role | 1H 7M 37S |
Time in fighter con role | 16H 32M 18S |
Total credits accrued | 113 151 176 cr |
Total fines accrued | 250 cr |