CMDR Twil profile
(Krait Phantom)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 901 275 503 cr |
Credits spent on ships | 926 240 087 cr |
Credits spent on outfitting | 1 101 028 707 cr |
Credits spent on repairs | 3 897 968 cr |
Credits spent on fuel | 316 721 cr |
Credits spent on munitions | 846 782 cr |
Insurance claims | 18 |
Total claim costs | 45 608 822 cr |
Combat |
|
Bounties claimed | 198 |
Profit from bounties | 5 123 904 cr |
Combat bonds | 68 |
Profit from combat bonds | 614 600 cr |
Assassinations | 8 |
Profit from assassinations | 1 790 478 cr |
Highest single reward | 311 039 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 475 144 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 20 150 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 62 825 cr |
Commodities smuggled | 3 |
Average profit | 20 942 cr |
Highest single transaction | 44 430 cr |
Trading |
|
Market network | 84 |
Trading profit | 33 253 193 cr |
Commodities traded | 17 596 |
Average profit | 91 105 cr |
Highest single transaction | 8 139 264 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3 836 |
Exploration |
|
Systems visited | 4 468 |
Profits from exploration | 503 160 417 cr |
Level 2 detailed scans | 11 837 |
Level 3 detailed scans | 12 229 |
Highest payout | 12 123 287 cr |
Total hyperspace distance | 193 081 ly |
Total hyperspace jumps | 5 428 |
Max distance from start | 26 093,07 ly |
Max distance from Sol | 26 151,10 ly |
Max distance from Colonia | 25 735,02 ly |
Approximate time played | 4W 2D 21H 58M |
Passengers |
|
Total bulk passengers delivered | 1 797 |
Total VIPs delivered | 1 020 |
Total delivered | 2 817 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 143 141 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 125 |
Grade 1 upgrades generated | 29 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 31 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 121 306 360 cr |
Crew hired | 76 |
Crew fired | 70 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 34M 3S |
Time in gunner role | 7M 47S |