CMDR DAB42 profile
(Python)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 988 124 523 cr |
Credits spent on ships | 2 019 700 068 cr |
Credits spent on outfitting | 5 723 607 447 cr |
Credits spent on repairs | 33 438 701 cr |
Credits spent on fuel | 877 969 cr |
Credits spent on munitions | 8 759 130 cr |
Insurance claims | 81 |
Total claim costs | 344 286 467 cr |
Combat |
|
Bounties claimed | 7 810 |
Profit from bounties | 449 600 649 cr |
Combat bonds | 5 922 |
Profit from combat bonds | 227 481 645 cr |
Assassinations | 283 |
Profit from assassinations | 175 055 087 cr |
Highest single reward | 599 869 cr |
Skimmers killed | 171 |
Crime |
|
Fines issued | 247 |
Lifetime fines value | 3 270 056 cr |
Bounties received/earned | 649 |
Lifetime bounty value | 2 597 730 cr |
Highest bounty issued | 188 300 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 17 847 642 cr |
Commodities smuggled | 5 389 |
Average profit | 178 476 cr |
Highest single transaction | 1 573 200 cr |
Trading |
|
Market network | 281 |
Trading profit | 2 960 703 091 cr |
Commodities traded | 156 753 |
Average profit | 1 312 368 cr |
Highest single transaction | 487 699 200 cr |
Mining |
|
Profits from mining | 2 701 745 175 cr |
Minerals refined | 12 060 |
Materials collected | 67 236 |
Exploration |
|
Systems visited | 20 591 |
Profits from exploration | 1 893 523 153 cr |
Level 2 detailed scans | 59 681 |
Level 3 detailed scans | 63 748 |
Highest payout | 16 388 163 cr |
Total hyperspace distance | 1 170 337 ly |
Total hyperspace jumps | 29 386 |
Max distance from start | 65 503,57 ly |
Max distance from Sol | 65 502,43 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 26W 10H 27M |
Passengers |
|
Total bulk passengers delivered | 4 172 |
Total VIPs delivered | 2 554 |
Total delivered | 6 726 |
Total ejected | 39 |
Search and Rescue |
|
Total items rescued | 1 380 |
Total profit | 49 019 014 cr |
Total rescue transactions | 104 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 6 262 |
Grade 1 upgrades generated | 997 |
Grade 2 upgrades generated | 1 100 |
Grade 3 upgrades generated | 1 522 |
Grade 4 upgrades generated | 1 321 |
Grade 5 upgrades generated | 1 322 |
Crew |
|
Crew credits earned | 551 985 251 cr |
Crew hired | 22 |
Crew fired | 9 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 45M 8S |
Time in gunner role | 4H 50M 49S |
Total credits accrued | 48 607 cr |