CMDR Alan Jovakko profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 243 288 146 cr |
Credits spent on ships | 823 738 623 cr |
Credits spent on outfitting | 1 283 918 464 cr |
Credits spent on repairs | 16 224 772 cr |
Credits spent on fuel | 481 001 cr |
Credits spent on munitions | 1 087 521 cr |
Insurance claims | 89 |
Total claim costs | 430 386 398 cr |
Combat |
|
Bounties claimed | 710 |
Profit from bounties | 13 638 904 cr |
Combat bonds | 144 |
Profit from combat bonds | 13 882 986 cr |
Assassinations | 6 |
Profit from assassinations | 2 521 953 cr |
Highest single reward | 89 060 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 2 271 |
Lifetime fines value | 1 341 245 258 cr |
Bounties received/earned | 320 |
Lifetime bounty value | 613 200 cr |
Highest bounty issued | 61 500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 145 417 951 cr |
Commodities smuggled | 143 338 |
Average profit | 1 803 808 cr |
Highest single transaction | 13 908 944 cr |
Trading |
|
Market network | 105 |
Trading profit | 4 365 484 568 cr |
Commodities traded | 73 782 |
Average profit | 6 363 680 cr |
Highest single transaction | 403 355 456 cr |
Mining |
|
Profits from mining | 746 296 549 cr |
Minerals refined | 711 |
Materials collected | 9 099 |
Exploration |
|
Systems visited | 3 608 |
Profits from exploration | 90 214 815 cr |
Level 2 detailed scans | 3 877 |
Level 3 detailed scans | 2 418 |
Highest payout | 2 679 279 cr |
Total hyperspace distance | 180 517 ly |
Total hyperspace jumps | 5 657 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 213,26 ly |
Approximate time played | 6W 5D 14H 6M |
Passengers |
|
Total bulk passengers delivered | 7 732 |
Total VIPs delivered | 4 |
Total delivered | 7 736 |
Total ejected | 520 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 185 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 31 |
Grade 3 upgrades generated | 25 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 16 |
Multi-Crew |
|
Total time in multi-crew | 13H 2M 25S |
Time in gunner role | 17S |
Time in fighter con role | 3M 8S |