CMDR M4DV1K profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 605 706 214 cr |
Credits spent on ships | 3 859 894 720 cr |
Credits spent on outfitting | 7 330 791 438 cr |
Credits spent on repairs | 29 437 533 cr |
Credits spent on fuel | 863 128 cr |
Credits spent on munitions | 2 260 167 cr |
Insurance claims | 57 |
Total claim costs | 272 751 112 cr |
Combat |
|
Bounties claimed | 3 159 |
Profit from bounties | 261 370 378 cr |
Combat bonds | 563 |
Profit from combat bonds | 29 616 751 cr |
Assassinations | 81 |
Profit from assassinations | 104 734 010 cr |
Highest single reward | 979 965 cr |
Skimmers killed | 3 356 |
Crime |
|
Fines issued | 268 |
Lifetime fines value | 1 342 153 cr |
Bounties received/earned | 2 664 |
Lifetime bounty value | 1 217 292 cr |
Highest bounty issued | 545 900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 496 814 cr |
Commodities smuggled | 117 |
Average profit | 213 831 cr |
Highest single transaction | 558 826 cr |
Trading |
|
Market network | 88 |
Trading profit | 6 448 534 789 cr |
Commodities traded | 124 353 |
Average profit | 12 974 919 cr |
Highest single transaction | 778 338 816 cr |
Mining |
|
Profits from mining | 5 952 137 955 cr |
Minerals refined | 7 002 |
Materials collected | 33 749 |
Exploration |
|
Systems visited | 12 945 |
Profits from exploration | 889 116 674 cr |
Level 2 detailed scans | 32 099 |
Level 3 detailed scans | 33 911 |
Highest payout | 15 411 768 cr |
Total hyperspace distance | 814 345 ly |
Total hyperspace jumps | 17 977 |
Max distance from start | 47 696,01 ly |
Max distance from Sol | 47 764,89 ly |
Max distance from Colonia | 37 819,31 ly |
Approximate time played | 14W 2D 16H 6M |
Passengers |
|
Total bulk passengers delivered | 7 043 |
Total VIPs delivered | 1 115 |
Total delivered | 8 158 |
Total ejected | 249 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 824 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4 145 |
Grade 1 upgrades generated | 775 |
Grade 2 upgrades generated | 546 |
Grade 3 upgrades generated | 987 |
Grade 4 upgrades generated | 1 067 |
Grade 5 upgrades generated | 770 |
Crew |
|
Crew credits earned | 1 667 769 111 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 35M 36S |
Time in gunner role | 5M 41S |
Time in fighter con role | 1M 46S |