CMDR Mikhram profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3 846 063 288 cr |
Credits spent on ships | 351 255 066 cr |
Credits spent on outfitting | 215 160 165 cr |
Credits spent on repairs | 1 741 895 cr |
Credits spent on fuel | 110 470 cr |
Credits spent on munitions | 695 594 cr |
Insurance claims | 26 |
Total claim costs | 39 195 960 cr |
Combat |
|
Bounties claimed | 266 |
Profit from bounties | 7 557 662 cr |
Combat bonds | 78 |
Profit from combat bonds | 1 761 200 cr |
Assassinations | 1 |
Profit from assassinations | 63 536 cr |
Highest single reward | 392 500 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 605 |
Lifetime fines value | 382 822 567 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 16 000 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 288 510 116 cr |
Commodities smuggled | 36 062 |
Average profit | 693 534 cr |
Highest single transaction | 1 025 536 cr |
Trading |
|
Market network | 54 |
Trading profit | 258 568 430 cr |
Commodities traded | 5 031 |
Average profit | 1 412 942 cr |
Highest single transaction | 60 498 736 cr |
Mining |
|
Profits from mining | 249 212 846 cr |
Minerals refined | 880 |
Materials collected | 4 935 |
Exploration |
|
Systems visited | 6 099 |
Profits from exploration | 984 212 639 cr |
Level 2 detailed scans | 12 633 |
Level 3 detailed scans | 14 328 |
Highest payout | 6 667 331 cr |
Total hyperspace distance | 222 993 ly |
Total hyperspace jumps | 6 491 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 3W 6D 6H 34M |
Passengers |
|
Total bulk passengers delivered | 2 278 |
Total VIPs delivered | 327 |
Total delivered | 2 605 |
Total ejected | 110 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 50 384 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 299 |
Grade 1 upgrades generated | 100 |
Grade 2 upgrades generated | 72 |
Grade 3 upgrades generated | 62 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 35 |