CMDR KOLUMBUS profile
(Adder)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 32 344 766 396 cr |
Credits spent on ships | 1 868 959 627 cr |
Credits spent on outfitting | 4 177 343 189 cr |
Credits spent on repairs | 55 186 296 cr |
Credits spent on fuel | 329 109 cr |
Credits spent on munitions | 725 834 cr |
Insurance claims | 21 |
Total claim costs | 81 176 969 cr |
Combat |
|
Bounties claimed | 4 997 |
Profit from bounties | 197 006 376 cr |
Combat bonds | 493 |
Profit from combat bonds | 25 912 681 cr |
Assassinations | 44 |
Profit from assassinations | 1 991 340 cr |
Highest single reward | 482 190 cr |
Skimmers killed | 237 |
Crime |
|
Fines issued | 133 |
Lifetime fines value | 498 043 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 46 605 cr |
Highest bounty issued | 11 000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 2 273 423 cr |
Commodities smuggled | 172 |
Average profit | 40 597 cr |
Highest single transaction | 791 339 cr |
Trading |
|
Market network | 189 |
Trading profit | 6 777 418 920 cr |
Commodities traded | 102 753 |
Average profit | 4 713 087 cr |
Highest single transaction | 474 732 720 cr |
Mining |
|
Profits from mining | 6 050 405 914 cr |
Minerals refined | 28 601 |
Materials collected | 95 590 |
Exploration |
|
Systems visited | 59 903 |
Profits from exploration | 20 059 060 832 cr |
Level 2 detailed scans | 421 919 |
Level 3 detailed scans | 802 440 |
Highest payout | 38 428 350 cr |
Total hyperspace distance | 3 244 744 ly |
Total hyperspace jumps | 77 668 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 79W 2D 2H 27M |
Passengers |
|
Total bulk passengers delivered | 11 576 |
Total VIPs delivered | 461 |
Total delivered | 12 037 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 104 |
Total profit | 2 177 709 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 8 971 |
Grade 1 upgrades generated | 828 |
Grade 2 upgrades generated | 935 |
Grade 3 upgrades generated | 1 455 |
Grade 4 upgrades generated | 2 083 |
Grade 5 upgrades generated | 3 670 |
Multi-Crew |
|
Total time in multi-crew | 10H 23M 11S |
Time in fighter con role | 13M 35S |