CMDR KOLUMBUS profile
(Mandalay)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 27 249 392 553 cr |
Credits spent on ships | 2 033 432 118 cr |
Credits spent on outfitting | 4 507 867 817 cr |
Credits spent on repairs | 56 642 261 cr |
Credits spent on fuel | 371 575 cr |
Credits spent on munitions | 831 636 cr |
Insurance claims | 22 |
Total claim costs | 90 073 391 cr |
Combat |
|
Bounties claimed | 4 998 |
Profit from bounties | 197 061 580 cr |
Combat bonds | 545 |
Profit from combat bonds | 28 940 287 cr |
Assassinations | 44 |
Profit from assassinations | 1 991 340 cr |
Highest single reward | 482 190 cr |
Skimmers killed | 237 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 498 393 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 46 605 cr |
Highest bounty issued | 11 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 2 274 895 cr |
Commodities smuggled | 179 |
Average profit | 37 293 cr |
Highest single transaction | 791 339 cr |
Trading |
|
Market network | 197 |
Trading profit | 6 784 085 121 cr |
Commodities traded | 104 581 |
Average profit | 4 640 277 cr |
Highest single transaction | 474 732 720 cr |
Mining |
|
Profits from mining | 6 058 705 383 cr |
Minerals refined | 29 018 |
Materials collected | 107 341 |
Exploration |
|
Systems visited | 61 933 |
Profits from exploration | 21 555 321 193 cr |
Level 2 detailed scans | 464 619 |
Level 3 detailed scans | 845 140 |
Highest payout | 38 428 350 cr |
Total hyperspace distance | 3 443 747 ly |
Total hyperspace jumps | 81 888 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 83W 1D 6H 40M |
Passengers |
|
Total bulk passengers delivered | 11 807 |
Total VIPs delivered | 513 |
Total delivered | 12 320 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 105 |
Total profit | 2 209 122 cr |
Total rescue transactions | 30 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 9 964 |
Grade 1 upgrades generated | 884 |
Grade 2 upgrades generated | 1 047 |
Grade 3 upgrades generated | 1 629 |
Grade 4 upgrades generated | 2 344 |
Grade 5 upgrades generated | 4 060 |
Multi-Crew |
|
Total time in multi-crew | 10H 23M 11S |
Time in fighter con role | 13M 35S |