CMDR Annwn profile
Federation: Post Commander
Empire: King
Balance |
|
---|---|
Current assets | 2 106 814 305 cr |
Credits spent on ships | 332 333 682 cr |
Credits spent on outfitting | 365 857 065 cr |
Credits spent on repairs | 2 596 851 cr |
Credits spent on fuel | 357 124 cr |
Credits spent on munitions | 362 649 cr |
Insurance claims | 15 |
Total claim costs | 22 904 071 cr |
Combat |
|
Bounties claimed | 2 593 |
Profit from bounties | 191 769 550 cr |
Combat bonds | 8 |
Profit from combat bonds | 84 000 cr |
Assassinations | 127 |
Profit from assassinations | 10 487 644 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 94 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 29 113 cr |
Bounties received/earned | 109 |
Lifetime bounty value | 81 900 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 225 963 cr |
Commodities smuggled | 109 |
Average profit | 10 271 cr |
Highest single transaction | 57 762 cr |
Trading |
|
Market network | 108 |
Trading profit | 213 745 553 cr |
Commodities traded | 60 657 |
Average profit | 359 841 cr |
Highest single transaction | 11 639 288 cr |
Mining |
|
Profits from mining | 60 154 426 cr |
Minerals refined | 190 |
Materials collected | 8 054 |
Exploration |
|
Systems visited | 5 541 |
Profits from exploration | 524 178 397 cr |
Level 2 detailed scans | 8 320 |
Level 3 detailed scans | 17 588 |
Highest payout | 3 965 825 cr |
Total hyperspace distance | 210 588 ly |
Total hyperspace jumps | 7 108 |
Max distance from start | 37 684,11 ly |
Max distance from Sol | 37 750,71 ly |
Max distance from Colonia | 22 715,73 ly |
Approximate time played | 7W 6D 14H 38M |
Passengers |
|
Total bulk passengers delivered | 676 |
Total VIPs delivered | 36 |
Total delivered | 712 |
Total ejected | 43 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 90 668 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 217 |
Grade 1 upgrades generated | 56 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 17 |