CMDR VPR profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 061 030 186 cr |
Credits spent on ships | 1 301 054 153 cr |
Credits spent on outfitting | 8 917 274 332 cr |
Credits spent on repairs | 47 802 672 cr |
Credits spent on fuel | 3 392 030 cr |
Credits spent on munitions | 11 999 650 cr |
Insurance claims | 30 |
Total claim costs | 68 403 099 cr |
Combat |
|
Bounties claimed | 5 054 |
Profit from bounties | 371 741 808 cr |
Combat bonds | 2 321 |
Profit from combat bonds | 187 895 053 cr |
Assassinations | 356 |
Profit from assassinations | 142 381 089 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 326 |
Crime |
|
Fines issued | 182 |
Lifetime fines value | 1 909 346 cr |
Bounties received/earned | 114 |
Lifetime bounty value | 73 010 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 2 679 757 cr |
Commodities smuggled | 898 |
Average profit | 111 657 cr |
Highest single transaction | 885 780 cr |
Trading |
|
Market network | 361 |
Trading profit | 2 909 268 595 cr |
Commodities traded | 285 516 |
Average profit | 1 222 896 cr |
Highest single transaction | 391 731 444 cr |
Mining |
|
Profits from mining | 2 114 314 570 cr |
Minerals refined | 2 999 |
Materials collected | 46 268 |
Exploration |
|
Systems visited | 28 119 |
Profits from exploration | 5 028 483 535 cr |
Level 2 detailed scans | 129 851 |
Level 3 detailed scans | 357 306 |
Highest payout | 25 237 250 cr |
Total hyperspace distance | 1 290 887 ly |
Total hyperspace jumps | 42 074 |
Max distance from start | 65 462,48 ly |
Max distance from Sol | 65 389,78 ly |
Max distance from Colonia | 46 303,70 ly |
Approximate time played | 27W 6D 1H 48M |
Passengers |
|
Total bulk passengers delivered | 678 |
Total VIPs delivered | 689 |
Total delivered | 1 367 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 49 |
Total profit | 1 531 792 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 011 |
Grade 1 upgrades generated | 819 |
Grade 2 upgrades generated | 768 |
Grade 3 upgrades generated | 1 103 |
Grade 4 upgrades generated | 1 590 |
Grade 5 upgrades generated | 3 731 |
Crew |
|
Crew credits earned | 1 640 770 689 cr |
Crew hired | 15 |
Crew fired | 12 |