CMDR SHO ELITE NAKAJIMA profile
(Type-10 Defender)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 9 242 297 351 cr |
Credits spent on ships | 1 567 560 559 cr |
Credits spent on outfitting | 2 801 545 895 cr |
Credits spent on repairs | 26 292 348 cr |
Credits spent on fuel | 285 392 cr |
Credits spent on munitions | 1 814 043 cr |
Insurance claims | 84 |
Total claim costs | 1 269 179 530 cr |
Combat |
|
Bounties claimed | 13 187 |
Profit from bounties | 1 176 619 734 cr |
Combat bonds | 2 726 |
Profit from combat bonds | 217 476 983 cr |
Assassinations | 6 |
Profit from assassinations | 780 840 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 136 908 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 244 585 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 204 638 cr |
Commodities smuggled | 29 |
Average profit | 29 234 cr |
Highest single transaction | 176 420 cr |
Trading |
|
Market network | 83 |
Trading profit | 790 558 296 cr |
Commodities traded | 21 849 |
Average profit | 1 562 368 cr |
Highest single transaction | 162 694 654 cr |
Mining |
|
Profits from mining | 752 642 228 cr |
Minerals refined | 2 785 |
Materials collected | 7 363 |
Exploration |
|
Systems visited | 4 369 |
Profits from exploration | 159 189 825 cr |
Level 2 detailed scans | 5 931 |
Level 3 detailed scans | 31 290 |
Highest payout | 5 888 008 cr |
Total hyperspace distance | 175 332 ly |
Total hyperspace jumps | 5 728 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 262,90 ly |
Approximate time played | 13W 1D 16H 29M |
Passengers |
|
Total bulk passengers delivered | 17 |
Total VIPs delivered | 3 570 |
Total delivered | 3 587 |
Total ejected | 97 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 613 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 166 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 75 |
Grade 5 upgrades generated | 21 |
Crew |
|
Crew credits earned | 175 262 778 cr |
Crew hired | 81 |
Crew fired | 81 |
Crew lost | 48 |