CMDR Aeotrin profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 5 168 633 982 cr |
Credits spent on ships | 944 608 997 cr |
Credits spent on outfitting | 1 923 721 791 cr |
Credits spent on repairs | 6 079 323 cr |
Credits spent on fuel | 248 279 cr |
Credits spent on munitions | 1 448 945 cr |
Insurance claims | 13 |
Total claim costs | 58 656 626 cr |
Combat |
|
Bounties claimed | 1 532 |
Profit from bounties | 86 782 403 cr |
Combat bonds | 1 410 |
Profit from combat bonds | 63 481 031 cr |
Assassinations | 3 |
Profit from assassinations | 1 635 264 cr |
Highest single reward | 1 437 910 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 94 |
Lifetime fines value | 1 424 777 cr |
Bounties received/earned | 234 |
Lifetime bounty value | 958 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 13 779 286 cr |
Commodities smuggled | 4 246 |
Average profit | 31 104 cr |
Highest single transaction | 2 948 160 cr |
Trading |
|
Market network | 96 |
Trading profit | 3 846 864 117 cr |
Commodities traded | 40 090 |
Average profit | 7 724 627 cr |
Highest single transaction | 394 654 720 cr |
Mining |
|
Profits from mining | 3 730 073 083 cr |
Minerals refined | 4 833 |
Materials collected | 13 618 |
Exploration |
|
Systems visited | 3 925 |
Profits from exploration | 255 600 973 cr |
Level 2 detailed scans | 7 348 |
Level 3 detailed scans | 7 851 |
Highest payout | 4 912 085 cr |
Total hyperspace distance | 179 921 ly |
Total hyperspace jumps | 5 840 |
Max distance from start | 21 958,51 ly |
Max distance from Sol | 22 017,10 ly |
Max distance from Colonia | 26 994,18 ly |
Approximate time played | 5W 6D 23H 9M |
Passengers |
|
Total bulk passengers delivered | 2 768 |
Total VIPs delivered | 749 |
Total delivered | 3 517 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 33 651 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 300 |
Grade 1 upgrades generated | 283 |
Grade 2 upgrades generated | 259 |
Grade 3 upgrades generated | 322 |
Grade 4 upgrades generated | 270 |
Grade 5 upgrades generated | 166 |
Crew |
|
Crew credits earned | 354 742 503 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 36M 19S |
Time in gunner role | 1H 22M 24S |
Total credits accrued | 136 047 cr |