CMDR Psykokow profile
(Type-9 Heavy)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 7 427 924 329 cr |
Credits spent on ships | 1 720 341 326 cr |
Credits spent on outfitting | 5 559 875 327 cr |
Credits spent on repairs | 46 062 144 cr |
Credits spent on fuel | 1 440 193 cr |
Credits spent on munitions | 1 922 386 cr |
Insurance claims | 202 |
Total claim costs | 384 535 109 cr |
Combat |
|
Bounties claimed | 1 278 |
Profit from bounties | 28 694 902 cr |
Combat bonds | 832 |
Profit from combat bonds | 69 982 346 cr |
Assassinations | 48 |
Profit from assassinations | 4 526 416 cr |
Highest single reward | 350 517 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 1 221 |
Lifetime fines value | 27 515 598 cr |
Bounties received/earned | 679 |
Lifetime bounty value | 995 410 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 25 |
Black market profit | −2 948 815 750 cr |
Commodities smuggled | 85 917 |
Average profit | −15 939 545 cr |
Highest single transaction | 1 566 836 cr |
Trading |
|
Market network | 186 |
Trading profit | 9 934 576 369 cr |
Commodities traded | 407 996 |
Average profit | 5 660 727 cr |
Highest single transaction | 399 239 584 cr |
Mining |
|
Profits from mining | 977 220 325 cr |
Minerals refined | 1 062 |
Materials collected | 4 779 |
Exploration |
|
Systems visited | 17 773 |
Profits from exploration | 577 414 315 cr |
Level 2 detailed scans | 10 618 |
Level 3 detailed scans | 47 764 |
Highest payout | 6 803 015 cr |
Total hyperspace distance | 550 940 ly |
Total hyperspace jumps | 23 437 |
Max distance from start | 65 253,21 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 20W 5D 22H 23M |
Passengers |
|
Total bulk passengers delivered | 4 835 |
Total VIPs delivered | 130 |
Total delivered | 4 965 |
Total ejected | 75 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 353 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 56 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 39 |
Crew |
|
Crew credits earned | 1 337 993 306 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2D 31M 46S |
Time in gunner role | 10H 48M 19S |
Time in fighter con role | 1H 26M 51S |
Total credits accrued | 1 198 278 cr |