CMDR BowserTheUltimateKp profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 888 752 074 cr |
Credits spent on ships | 770 319 120 cr |
Credits spent on outfitting | 2 623 656 860 cr |
Credits spent on repairs | 9 315 586 cr |
Credits spent on fuel | 86 483 cr |
Credits spent on munitions | 606 956 cr |
Insurance claims | 12 |
Total claim costs | 65 277 506 cr |
Combat |
|
Bounties claimed | 1 327 |
Profit from bounties | 76 696 686 cr |
Combat bonds | 245 |
Profit from combat bonds | 8 169 953 cr |
Assassinations | 4 |
Profit from assassinations | 2 349 630 cr |
Highest single reward | 464 054 cr |
Skimmers killed | 87 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 6 438 cr |
Bounties received/earned | 85 |
Lifetime bounty value | 38 300 cr |
Highest bounty issued | 1 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 65 165 cr |
Commodities smuggled | 22 |
Average profit | 9 309 cr |
Highest single transaction | 19 302 cr |
Trading |
|
Market network | 53 |
Trading profit | 543 689 161 cr |
Commodities traded | 4 493 |
Average profit | 2 540 604 cr |
Highest single transaction | 167 176 400 cr |
Mining |
|
Profits from mining | 548 093 846 cr |
Minerals refined | 1 538 |
Materials collected | 7 583 |
Exploration |
|
Systems visited | 4 473 |
Profits from exploration | 1 617 131 494 cr |
Level 2 detailed scans | 44 612 |
Level 3 detailed scans | 47 212 |
Highest payout | 16 988 140 cr |
Total hyperspace distance | 328 910 ly |
Total hyperspace jumps | 5 497 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 6W 12H 38M |
Passengers |
|
Total bulk passengers delivered | 8 210 |
Total VIPs delivered | 0 |
Total delivered | 8 210 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 97 061 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 238 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 66 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 25 |
Crew |
|
Crew credits earned | 160 323 129 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 30M 2S |
Time in gunner role | 1H 28M 5S |
Time in fighter con role | 1H 33M 17S |
Total credits accrued | 650 365 cr |