CMDR Vectron profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 143 728 484 cr |
Credits spent on ships | 2 261 093 617 cr |
Credits spent on outfitting | 10 267 978 713 cr |
Credits spent on repairs | 54 959 899 cr |
Credits spent on fuel | 3 497 624 cr |
Credits spent on munitions | 4 729 857 cr |
Insurance claims | 49 |
Total claim costs | 251 176 267 cr |
Combat |
|
Bounties claimed | 2 223 |
Profit from bounties | 59 082 753 cr |
Combat bonds | 1 837 |
Profit from combat bonds | 36 500 091 cr |
Assassinations | 15 |
Profit from assassinations | 2 249 801 cr |
Highest single reward | 32 162 cr |
Skimmers killed | 159 |
Crime |
|
Fines issued | 1 285 |
Lifetime fines value | 80 701 311 cr |
Bounties received/earned | 4 777 |
Lifetime bounty value | 12 740 060 cr |
Highest bounty issued | 22 380 cr |
Smuggling |
|
Black market network | 33 |
Black market profit | 613 672 569 cr |
Commodities smuggled | 61 312 |
Average profit | 4 321 638 cr |
Highest single transaction | 40 608 000 cr |
Trading |
|
Market network | 254 |
Trading profit | 450 085 956 cr |
Commodities traded | 262 801 |
Average profit | 349 717 cr |
Highest single transaction | 15 272 368 cr |
Mining |
|
Profits from mining | 32 601 775 cr |
Minerals refined | 2 878 |
Materials collected | 13 546 |
Exploration |
|
Systems visited | 10 553 |
Profits from exploration | 157 457 032 cr |
Level 2 detailed scans | 38 037 |
Level 3 detailed scans | 34 269 |
Highest payout | 6 115 650 cr |
Total hyperspace distance | 743 514 ly |
Total hyperspace jumps | 27 517 |
Max distance from start | 68 973,06 ly |
Max distance from Sol | 6 475,56 ly |
Max distance from Colonia | 22 729,97 ly |
Approximate time played | 35W 6D 4H 52M |
Passengers |
|
Total bulk passengers delivered | 288 |
Total VIPs delivered | 48 |
Total delivered | 336 |
Total ejected | 37 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 70 036 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 337 |
Grade 1 upgrades generated | 625 |
Grade 2 upgrades generated | 159 |
Grade 3 upgrades generated | 153 |
Grade 4 upgrades generated | 184 |
Grade 5 upgrades generated | 216 |
Crew |
|
Crew credits earned | 24 222 087 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 55M 16S |
Time in gunner role | 5M 12S |