CMDR Fabri91 profile
(Krait MkII)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 824 678 011 cr |
Credits spent on ships | 265 692 679 cr |
Credits spent on outfitting | 278 663 735 cr |
Credits spent on repairs | 4 327 199 cr |
Credits spent on fuel | 179 858 cr |
Credits spent on munitions | 152 375 cr |
Insurance claims | 20 |
Total claim costs | 58 109 200 cr |
Combat |
|
Bounties claimed | 582 |
Profit from bounties | 12 576 359 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 176 460 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 81 |
Lifetime fines value | 306 711 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 31 780 cr |
Highest bounty issued | 8 000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 4 317 445 cr |
Commodities smuggled | 3 372 |
Average profit | 91 861 cr |
Highest single transaction | 355 936 cr |
Trading |
|
Market network | 54 |
Trading profit | 85 852 711 cr |
Commodities traded | 18 297 |
Average profit | 315 635 cr |
Highest single transaction | 11 728 206 cr |
Mining |
|
Profits from mining | 44 533 217 cr |
Minerals refined | 835 |
Materials collected | 3 873 |
Exploration |
|
Systems visited | 15 015 |
Profits from exploration | 417 475 761 cr |
Level 2 detailed scans | 13 777 |
Level 3 detailed scans | 16 788 |
Highest payout | 6 250 259 cr |
Total hyperspace distance | 503 075 ly |
Total hyperspace jumps | 16 614 |
Max distance from start | 65 250,24 ly |
Max distance from Sol | 65 307,14 ly |
Max distance from Colonia | 46 287,91 ly |
Approximate time played | 3W 4D 12H 42M |
Passengers |
|
Total bulk passengers delivered | 1 061 |
Total VIPs delivered | 485 |
Total delivered | 1 546 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 104 489 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 157 |
Grade 1 upgrades generated | 56 |
Grade 2 upgrades generated | 43 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 22 |