CMDR ALBERT VC profile

(Krait Phantom)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31 648 936 852 cr |
Credits spent on ships | 1 910 814 087 cr |
Credits spent on outfitting | 6 896 683 417 cr |
Credits spent on repairs | 30 875 217 cr |
Credits spent on fuel | 2 688 439 cr |
Credits spent on munitions | 200 224 cr |
Insurance claims | 41 |
Total claim costs | 272 709 572 cr |
Combat |
|
Bounties claimed | 15 507 |
Profit from bounties | 373 028 309 cr |
Combat bonds | 94 |
Profit from combat bonds | 2 482 600 cr |
Assassinations | 15 |
Profit from assassinations | 4 350 934 cr |
Highest single reward | 249 337 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 8 270 503 cr |
Bounties received/earned | 55 |
Lifetime bounty value | 76 760 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 50 960 cr |
Commodities smuggled | 280 |
Average profit | 50 960 cr |
Highest single transaction | 50 960 cr |
Trading |
|
Market network | 990 |
Trading profit | 1 513 939 545 cr |
Commodities traded | 991 757 |
Average profit | 424 548 cr |
Highest single transaction | 3 256 560 cr |
Mining |
|
Profits from mining | 3 492 cr |
Minerals refined | 2 |
Materials collected | 5 032 |
Exploration |
|
Systems visited | 46 821 |
Profits from exploration | 25 561 275 097 cr |
Level 2 detailed scans | 254 056 |
Level 3 detailed scans | 1 030 241 |
Highest payout | 22 908 971 cr |
Total hyperspace distance | 1 702 081 ly |
Total hyperspace jumps | 56 646 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 713,48 ly |
Approximate time played | 46W 4D 20H 53M |
Passengers |
|
Total bulk passengers delivered | 81 |
Total VIPs delivered | 87 |
Total delivered | 168 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 76 368 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 103 |
Grade 1 upgrades generated | 16 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 26 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 15 |