CMDR D3CK4RD profile
(Python)
Federation: Lieutenant
Empire: Viscount
Balance |
|
---|---|
Current assets | 400 533 084 cr |
Credits spent on ships | 256 867 698 cr |
Credits spent on outfitting | 734 182 559 cr |
Credits spent on repairs | 4 750 241 cr |
Credits spent on fuel | 221 142 cr |
Credits spent on munitions | 581 763 cr |
Insurance claims | 18 |
Total claim costs | 15 033 081 cr |
Combat |
|
Bounties claimed | 4 536 |
Profit from bounties | 99 041 362 cr |
Combat bonds | 229 |
Profit from combat bonds | 1 569 667 cr |
Assassinations | 54 |
Profit from assassinations | 7 215 571 cr |
Highest single reward | 188 936 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 286 933 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 23 285 cr |
Highest bounty issued | 7 975 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 1 241 521 cr |
Commodities smuggled | 659 |
Average profit | 20 025 cr |
Highest single transaction | 158 512 cr |
Trading |
|
Market network | 153 |
Trading profit | 241 581 443 cr |
Commodities traded | 37 469 |
Average profit | 448 203 cr |
Highest single transaction | 19 295 388 cr |
Mining |
|
Profits from mining | 24 906 146 cr |
Minerals refined | 155 |
Materials collected | 3 587 |
Exploration |
|
Systems visited | 1 971 |
Profits from exploration | 16 451 264 cr |
Level 2 detailed scans | 2 696 |
Level 3 detailed scans | 5 459 |
Highest payout | 722 286 cr |
Total hyperspace distance | 49 495 ly |
Total hyperspace jumps | 3 752 |
Max distance from start | 429,03 ly |
Max distance from Sol | 383,31 ly |
Max distance from Colonia | 22 269,71 ly |
Approximate time played | 4W 4D 23M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 23 |
Total delivered | 23 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 286 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 401 |
Grade 1 upgrades generated | 186 |
Grade 2 upgrades generated | 86 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 48 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 31 973 424 cr |
Crew hired | 1 |