CMDR Eearslya profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 730 608 156 cr |
Credits spent on ships | 181 924 082 cr |
Credits spent on outfitting | 477 250 931 cr |
Credits spent on repairs | 3 836 694 cr |
Credits spent on fuel | 83 074 cr |
Credits spent on munitions | 164 735 cr |
Insurance claims | 6 |
Total claim costs | 5 438 323 cr |
Combat |
|
Bounties claimed | 286 |
Profit from bounties | 15 448 685 cr |
Combat bonds | 38 |
Profit from combat bonds | 1 151 800 cr |
Assassinations | 5 |
Profit from assassinations | 3 711 097 cr |
Highest single reward | 281 675 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 34 |
Lifetime fines value | 13 721 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 8 240 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 579 616 cr |
Commodities smuggled | 276 |
Average profit | 115 923 cr |
Highest single transaction | 573 376 cr |
Trading |
|
Market network | 29 |
Trading profit | 295 874 942 cr |
Commodities traded | 5 533 |
Average profit | 2 113 392 cr |
Highest single transaction | 74 694 465 cr |
Mining |
|
Profits from mining | 288 416 715 cr |
Minerals refined | 576 |
Materials collected | 2 553 |
Exploration |
|
Systems visited | 2 961 |
Profits from exploration | 219 846 187 cr |
Level 2 detailed scans | 550 |
Level 3 detailed scans | 1 217 |
Highest payout | 2 870 554 cr |
Total hyperspace distance | 128 745 ly |
Total hyperspace jumps | 3 463 |
Max distance from start | 22 670,01 ly |
Max distance from Sol | 22 740,09 ly |
Max distance from Colonia | 23 529,83 ly |
Approximate time played | 2W 10H 50M |
Passengers |
|
Total bulk passengers delivered | 46 |
Total VIPs delivered | 0 |
Total delivered | 46 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 240 |
Total profit | 2 156 338 cr |
Total rescue transactions | 43 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 139 |
Grade 1 upgrades generated | 48 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 3H 1M 28S |
Time in gunner role | 51M 47S |
Time in fighter con role | 1H 52M 52S |
Total credits accrued | 2 433 191 cr |