CMDR Galemacool profile
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 753 931 277 cr |
Credits spent on ships | 1 163 918 937 cr |
Credits spent on outfitting | 1 434 853 961 cr |
Credits spent on repairs | 3 680 238 cr |
Credits spent on fuel | 181 903 cr |
Credits spent on munitions | 187 148 cr |
Insurance claims | 12 |
Total claim costs | 41 306 811 cr |
Combat |
|
Bounties claimed | 22 |
Profit from bounties | 623 247 cr |
Combat bonds | 20 |
Profit from combat bonds | 552 683 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 162 060 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 123 327 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 400 cr |
Highest bounty issued | 150 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 12 |
Trading profit | 44 728 694 cr |
Commodities traded | 3 838 |
Average profit | 2 033 122 cr |
Highest single transaction | 14 119 490 cr |
Mining |
|
Profits from mining | 33 037 170 cr |
Minerals refined | 70 |
Materials collected | 1 082 |
Exploration |
|
Systems visited | 804 |
Profits from exploration | 17 379 561 cr |
Level 2 detailed scans | 1 604 |
Level 3 detailed scans | 1 604 |
Highest payout | 898 546 cr |
Total hyperspace distance | 38 679 ly |
Total hyperspace jumps | 1 561 |
Max distance from start | 1 476,19 ly |
Max distance from Sol | 1 410,41 ly |
Max distance from Colonia | 23 351,12 ly |
Approximate time played | 1W 2D 1H 9M |
Passengers |
|
Total bulk passengers delivered | 3 238 |
Total VIPs delivered | 2 658 |
Total delivered | 5 896 |
Total ejected | 62 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 142 598 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 44 |
Grade 1 upgrades generated | 12 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 50 015 914 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 43M 17S |
Time in gunner role | 50M 8S |