CMDR Lambdino profile
(Krait MkII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 10 523 716 448 cr |
Credits spent on ships | 2 959 927 920 cr |
Credits spent on outfitting | 9 631 073 485 cr |
Credits spent on repairs | 63 525 953 cr |
Credits spent on fuel | 1 439 298 cr |
Credits spent on munitions | 17 672 575 cr |
Insurance claims | 222 |
Total claim costs | 1 077 503 090 cr |
Combat |
|
Bounties claimed | 10 202 |
Profit from bounties | 774 264 526 cr |
Combat bonds | 4 891 |
Profit from combat bonds | 375 809 008 cr |
Assassinations | 67 |
Profit from assassinations | 80 108 979 cr |
Highest single reward | 580 214 cr |
Skimmers killed | 2 025 |
Crime |
|
Fines issued | 681 |
Lifetime fines value | 1 403 560 cr |
Bounties received/earned | 2 113 |
Lifetime bounty value | 113 180 240 cr |
Highest bounty issued | 4 138 700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 6 660 774 cr |
Commodities smuggled | 3 640 |
Average profit | 237 885 cr |
Highest single transaction | 645 120 cr |
Trading |
|
Market network | 143 |
Trading profit | 13 641 534 092 cr |
Commodities traded | 104 536 |
Average profit | 12 991 937 cr |
Highest single transaction | 990 850 430 cr |
Mining |
|
Profits from mining | 13 427 802 937 cr |
Minerals refined | 14 891 |
Materials collected | 46 377 |
Exploration |
|
Systems visited | 14 944 |
Profits from exploration | 541 168 661 cr |
Level 2 detailed scans | 10 988 |
Level 3 detailed scans | 12 734 |
Highest payout | 2 819 357 cr |
Total hyperspace distance | 736 143 ly |
Total hyperspace jumps | 25 235 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 15W 5D 22H 14M |
Passengers |
|
Total bulk passengers delivered | 8 522 |
Total VIPs delivered | 1 418 |
Total delivered | 9 940 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 333 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 7 469 |
Grade 1 upgrades generated | 942 |
Grade 2 upgrades generated | 1 019 |
Grade 3 upgrades generated | 1 470 |
Grade 4 upgrades generated | 1 600 |
Grade 5 upgrades generated | 2 438 |
Crew |
|
Crew credits earned | 2 093 191 087 cr |
Crew hired | 28 |
Crew fired | 23 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 7H 25M 11S |
Time in fighter con role | 3H 22M 47S |