CMDR torkuma profile

Profile
Commander name:
Current ship:
Emperor 2 [TO-11A]
(Anaconda)
 
Member since:
29.1.2018
 
Distances submitted:
0
 
Systems visited:
812
Systems discovered first:
97
Ranks

41%

4%

43%

Defenceless

0%

Directionless

0%

0%

Federation: Post Commander

34%

Empire: Baron

17%
Flight log heatmap
Statistics

Balance

Current assets 436 364 970 cr
Credits spent on ships 1 073 441 178 cr
Credits spent on outfitting 1 349 519 628 cr
Credits spent on repairs 1 619 662 cr
Credits spent on fuel 141 864 cr
Credits spent on munitions 1 687 995 cr
Insurance claims 35
Total claim costs 57 385 497 cr

Combat

Bounties claimed 621
Profit from bounties 25 561 336 cr
Combat bonds 9
Profit from combat bonds 432 400 cr
Assassinations 4
Profit from assassinations 1 620 674 cr
Highest single reward 227 100 cr
Skimmers killed 374

Crime

Fines issued 104
Lifetime fines value 817 297 cr
Bounties received/earned 56
Lifetime bounty value 54 510 cr
Highest bounty issued 12 000 cr

Smuggling

Black market network 4
Black market profit 514 794 cr
Commodities smuggled 62
Average profit 39 600 cr
Highest single transaction 279 840 cr

Trading

Market network 78
Trading profit 329 536 888 cr
Commodities traded 9 344
Average profit 1 202 689 cr
Highest single transaction 82 988 300 cr

Mining

Profits from mining 313 289 783 cr
Minerals refined 620
Materials collected 3 322

Exploration

Systems visited 1 582
Profits from exploration 47 841 556 cr
Level 2 detailed scans 1 809
Level 3 detailed scans 1 670
Highest payout 4 208 754 cr
Total hyperspace distance 51 649 ly
Total hyperspace jumps 2 125
Max distance from start 6 952,50 ly
Max distance from Sol 7 018,72 ly
Max distance from Colonia 22 568,25 ly
Approximate time played 2W 4D 11H 36M

Passengers

Total bulk passengers delivered 141
Total VIPs delivered 183
Total delivered 324
Total ejected 38

Search and Rescue

Total items rescued 5
Total profit 121 051 cr
Total rescue transactions 2

Crafting

Number of engineers used 3
Number of upgrades generated 204
Grade 1 upgrades generated 38
Grade 2 upgrades generated 48
Grade 3 upgrades generated 68
Grade 4 upgrades generated 29
Grade 5 upgrades generated 21

Crew

Crew credits earned 6 677 020 cr
Crew hired 12
Crew fired 7
Crew lost 4

Multi-Crew

Total time in multi-crew 5H 4M 6S
Time in gunner role 12M
Time in fighter con role 3M 4S
Total credits accrued 159 004 cr