CMDR BDelacroix profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 14 092 875 480 cr |
Credits spent on ships | 2 192 222 141 cr |
Credits spent on outfitting | 5 118 077 565 cr |
Credits spent on repairs | 86 397 826 cr |
Credits spent on fuel | 1 729 865 cr |
Credits spent on munitions | 13 581 169 cr |
Insurance claims | 31 |
Total claim costs | 358 904 391 cr |
Combat |
|
Bounties claimed | 15 021 |
Profit from bounties | 931 685 236 cr |
Combat bonds | 7 658 |
Profit from combat bonds | 6 740 794 180 cr |
Assassinations | 267 |
Profit from assassinations | 88 791 136 cr |
Highest single reward | 1 771 070 cr |
Skimmers killed | 743 |
Crime |
|
Fines issued | 382 |
Lifetime fines value | 23 038 050 cr |
Bounties received/earned | 1 618 |
Lifetime bounty value | 2 207 365 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 86 652 321 cr |
Commodities smuggled | 1 728 |
Average profit | 3 466 093 cr |
Highest single transaction | 23 402 880 cr |
Trading |
|
Market network | 424 |
Trading profit | 10 277 876 763 cr |
Commodities traded | 127 033 |
Average profit | 6 247 949 cr |
Highest single transaction | 479 482 248 cr |
Mining |
|
Profits from mining | 8 157 790 216 cr |
Minerals refined | 10 001 |
Materials collected | 36 699 |
Exploration |
|
Systems visited | 24 766 |
Profits from exploration | 890 952 752 cr |
Level 2 detailed scans | 39 153 |
Level 3 detailed scans | 84 207 |
Highest payout | 10 978 801 cr |
Total hyperspace distance | 1 027 905 ly |
Total hyperspace jumps | 33 788 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 25W 4D 3H 51M |
Passengers |
|
Total bulk passengers delivered | 5 059 |
Total VIPs delivered | 5 374 |
Total delivered | 10 433 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 117 |
Total profit | 1 103 205 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 986 |
Grade 1 upgrades generated | 1 009 |
Grade 2 upgrades generated | 330 |
Grade 3 upgrades generated | 456 |
Grade 4 upgrades generated | 455 |
Grade 5 upgrades generated | 736 |
Crew |
|
Crew credits earned | 2 374 583 144 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 2D 1H 40M 37S |
Time in gunner role | 57M 24S |