CMDR Xta80 profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 964 030 358 cr |
Credits spent on ships | 3 024 279 263 cr |
Credits spent on outfitting | 5 927 429 890 cr |
Credits spent on repairs | 14 292 808 cr |
Credits spent on fuel | 495 371 cr |
Credits spent on munitions | 1 485 383 cr |
Insurance claims | 28 |
Total claim costs | 48 992 987 cr |
Combat |
|
Bounties claimed | 8 495 |
Profit from bounties | 384 094 223 cr |
Combat bonds | 2 404 |
Profit from combat bonds | 64 668 797 cr |
Assassinations | 72 |
Profit from assassinations | 10 761 211 cr |
Highest single reward | 404 275 cr |
Skimmers killed | 119 |
Crime |
|
Fines issued | 247 |
Lifetime fines value | 49 987 cr |
Bounties received/earned | 330 |
Lifetime bounty value | 788 790 cr |
Highest bounty issued | 10 580 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 92 619 cr |
Commodities smuggled | 57 |
Average profit | 18 524 cr |
Highest single transaction | 47 280 cr |
Trading |
|
Market network | 87 |
Trading profit | 590 371 075 cr |
Commodities traded | 201 265 |
Average profit | 673 940 cr |
Highest single transaction | 59 148 882 cr |
Mining |
|
Profits from mining | 136 218 601 cr |
Minerals refined | 6 327 |
Materials collected | 20 111 |
Exploration |
|
Systems visited | 17 651 |
Profits from exploration | 1 437 511 816 cr |
Level 2 detailed scans | 45 992 |
Level 3 detailed scans | 164 228 |
Highest payout | 12 725 820 cr |
Total hyperspace distance | 777 845 ly |
Total hyperspace jumps | 21 034 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 64 924,78 ly |
Max distance from Colonia | 45 899,32 ly |
Approximate time played | 17W 4D 13H 18M |
Passengers |
|
Total bulk passengers delivered | 219 |
Total VIPs delivered | 129 |
Total delivered | 348 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 139 712 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 353 |
Grade 1 upgrades generated | 425 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 211 |
Grade 4 upgrades generated | 268 |
Grade 5 upgrades generated | 303 |
Crew |
|
Crew credits earned | 81 202 155 cr |
Crew hired | 8 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 7H 8M 47S |
Time in gunner role | 42M 14S |