CMDR Rocket profile
(Alliance Chieftain)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 2 905 749 718 cr |
Credits spent on ships | 440 086 406 cr |
Credits spent on outfitting | 859 562 727 cr |
Credits spent on repairs | 9 882 392 cr |
Credits spent on fuel | 172 679 cr |
Credits spent on munitions | 1 130 566 cr |
Insurance claims | 23 |
Total claim costs | 61 889 766 cr |
Combat |
|
Bounties claimed | 1 610 |
Profit from bounties | 109 804 758 cr |
Combat bonds | 492 |
Profit from combat bonds | 9 854 866 cr |
Assassinations | 6 |
Profit from assassinations | 556 840 cr |
Highest single reward | 314 150 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 76 707 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 28 715 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3 908 cr |
Commodities smuggled | 10 |
Average profit | 651 cr |
Highest single transaction | 1 660 cr |
Trading |
|
Market network | 103 |
Trading profit | 2 143 232 192 cr |
Commodities traded | 24 161 |
Average profit | 2 948 050 cr |
Highest single transaction | 318 668 736 cr |
Mining |
|
Profits from mining | 2 087 892 895 cr |
Minerals refined | 1 714 |
Materials collected | 6 179 |
Exploration |
|
Systems visited | 7 569 |
Profits from exploration | 692 624 369 cr |
Level 2 detailed scans | 1 406 |
Level 3 detailed scans | 4 798 |
Highest payout | 6 421 073 cr |
Total hyperspace distance | 346 441 ly |
Total hyperspace jumps | 8 929 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 4W 5D 15H 28M |
Passengers |
|
Total bulk passengers delivered | 56 |
Total VIPs delivered | 26 |
Total delivered | 82 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 243 537 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 156 |
Grade 1 upgrades generated | 75 |
Grade 2 upgrades generated | 30 |
Grade 3 upgrades generated | 30 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 72 592 788 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 42M 26S |
Time in gunner role | 1M 46S |