CMDR Sleep Runner profile
(Mamba)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17 992 649 144 cr |
Credits spent on ships | 1 964 376 725 cr |
Credits spent on outfitting | 8 176 222 007 cr |
Credits spent on repairs | 59 606 635 cr |
Credits spent on fuel | 706 491 cr |
Credits spent on munitions | 7 247 789 cr |
Insurance claims | 144 |
Total claim costs | 383 733 883 cr |
Combat |
|
Bounties claimed | 4 542 |
Profit from bounties | 480 503 374 cr |
Combat bonds | 4 584 |
Profit from combat bonds | 301 725 075 cr |
Assassinations | 105 |
Profit from assassinations | 73 318 714 cr |
Highest single reward | 1 425 800 cr |
Skimmers killed | 107 |
Crime |
|
Fines issued | 1 070 |
Lifetime fines value | 3 220 907 cr |
Bounties received/earned | 2 107 |
Lifetime bounty value | 32 140 786 cr |
Highest bounty issued | 4 022 600 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | −108 140 522 cr |
Commodities smuggled | 5 221 |
Average profit | −2 162 810 cr |
Highest single transaction | 978 432 cr |
Trading |
|
Market network | 185 |
Trading profit | 16 503 458 085 cr |
Commodities traded | 97 505 |
Average profit | 18 296 517 cr |
Highest single transaction | 997 388 928 cr |
Mining |
|
Profits from mining | 15 686 568 553 cr |
Minerals refined | 34 138 |
Materials collected | 58 823 |
Exploration |
|
Systems visited | 6 613 |
Profits from exploration | 957 752 836 cr |
Level 2 detailed scans | 16 524 |
Level 3 detailed scans | 20 267 |
Highest payout | 12 262 418 cr |
Total hyperspace distance | 302 322 ly |
Total hyperspace jumps | 10 121 |
Max distance from start | 28 679,28 ly |
Max distance from Sol | 22 204,98 ly |
Max distance from Colonia | 23 002,75 ly |
Approximate time played | 17W 5D 16H 18M |
Passengers |
|
Total bulk passengers delivered | 3 231 |
Total VIPs delivered | 308 |
Total delivered | 3 539 |
Total ejected | 113 |
Search and Rescue |
|
Total items rescued | 381 |
Total profit | 1 445 508 cr |
Total rescue transactions | 55 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 5 041 |
Grade 1 upgrades generated | 815 |
Grade 2 upgrades generated | 952 |
Grade 3 upgrades generated | 1 329 |
Grade 4 upgrades generated | 1 211 |
Grade 5 upgrades generated | 734 |
Crew |
|
Crew credits earned | 1 273 438 002 cr |
Crew hired | 18 |
Crew fired | 17 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 2M 4S |
Time in gunner role | 26M 23S |
Time in fighter con role | 47M 25S |
Total credits accrued | 491 313 cr |
Total fines accrued | 1 000 cr |