CMDR Muczachan profile
(Imperial Cutter)
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 1 584 201 972 cr |
Credits spent on ships | 600 243 071 cr |
Credits spent on outfitting | 600 579 584 cr |
Credits spent on repairs | 5 982 098 cr |
Credits spent on fuel | 130 648 cr |
Credits spent on munitions | 205 339 cr |
Insurance claims | 12 |
Total claim costs | 69 325 313 cr |
Combat |
|
Bounties claimed | 318 |
Profit from bounties | 13 033 567 cr |
Combat bonds | 123 |
Profit from combat bonds | 3 539 240 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 356 225 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 378 782 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1 100 cr |
Highest bounty issued | 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 474 509 cr |
Commodities smuggled | 25 |
Average profit | 67 787 cr |
Highest single transaction | 426 218 cr |
Trading |
|
Market network | 67 |
Trading profit | 209 536 711 cr |
Commodities traded | 35 926 |
Average profit | 1 218 237 cr |
Highest single transaction | 27 559 224 cr |
Mining |
|
Profits from mining | 118 138 483 cr |
Minerals refined | 528 |
Materials collected | 7 386 |
Exploration |
|
Systems visited | 5 551 |
Profits from exploration | 1 227 936 954 cr |
Level 2 detailed scans | 23 529 |
Level 3 detailed scans | 28 355 |
Highest payout | 16 023 747 cr |
Total hyperspace distance | 351 840 ly |
Total hyperspace jumps | 6 364 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 3W 2D 16H 14M |
Passengers |
|
Total bulk passengers delivered | 203 |
Total VIPs delivered | 200 |
Total delivered | 403 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 789 214 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 289 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 72 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 15 564 400 cr |
Crew hired | 8 |
Crew fired | 2 |
Crew lost | 5 |