CMDR forest666 profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 482 469 268 cr |
Credits spent on ships | 1 285 033 494 cr |
Credits spent on outfitting | 1 118 699 684 cr |
Credits spent on repairs | 3 200 967 cr |
Credits spent on fuel | 914 189 cr |
Credits spent on munitions | 467 978 cr |
Insurance claims | 100 |
Total claim costs | 215 297 507 cr |
Combat |
|
Bounties claimed | 254 |
Profit from bounties | 3 679 959 cr |
Combat bonds | 60 |
Profit from combat bonds | 1 930 401 cr |
Assassinations | 68 |
Profit from assassinations | 16 106 756 cr |
Highest single reward | 63 490 cr |
Skimmers killed | 88 |
Crime |
|
Fines issued | 313 |
Lifetime fines value | 2 556 376 cr |
Bounties received/earned | 172 |
Lifetime bounty value | 228 810 cr |
Highest bounty issued | 7 000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 1 232 451 cr |
Commodities smuggled | 218 |
Average profit | 39 756 cr |
Highest single transaction | 304 395 cr |
Trading |
|
Market network | 191 |
Trading profit | 744 662 390 cr |
Commodities traded | 142 695 |
Average profit | 821 017 cr |
Highest single transaction | 139 417 656 cr |
Mining |
|
Profits from mining | 486 083 165 cr |
Minerals refined | 562 |
Materials collected | 6 631 |
Exploration |
|
Systems visited | 9 846 |
Profits from exploration | 288 177 055 cr |
Level 2 detailed scans | 23 631 |
Level 3 detailed scans | 22 502 |
Highest payout | 3 166 001 cr |
Total hyperspace distance | 367 419 ly |
Total hyperspace jumps | 17 662 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 798,80 ly |
Approximate time played | 10W 5D 18H 12M |
Passengers |
|
Total bulk passengers delivered | 687 |
Total VIPs delivered | 489 |
Total delivered | 1 176 |
Total ejected | 65 |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 583 956 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 643 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 176 |
Grade 3 upgrades generated | 146 |
Grade 4 upgrades generated | 69 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 17 531 939 cr |
Crew hired | 8 |
Crew fired | 3 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 6M 34S |