CMDR Gurok profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 088 104 424 cr |
Credits spent on ships | 1 568 912 419 cr |
Credits spent on outfitting | 3 237 117 985 cr |
Credits spent on repairs | 23 931 918 cr |
Credits spent on fuel | 323 314 cr |
Credits spent on munitions | 1 146 982 cr |
Insurance claims | 21 |
Total claim costs | 94 105 926 cr |
Combat |
|
Bounties claimed | 1 514 |
Profit from bounties | 170 210 671 cr |
Combat bonds | 951 |
Profit from combat bonds | 35 031 564 cr |
Assassinations | 70 |
Profit from assassinations | 23 547 411 cr |
Highest single reward | 306 025 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 901 762 cr |
Bounties received/earned | 169 |
Lifetime bounty value | 301 070 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 2 449 540 cr |
Commodities smuggled | 1 333 |
Average profit | 116 645 cr |
Highest single transaction | 1 087 728 cr |
Trading |
|
Market network | 150 |
Trading profit | 1 926 025 006 cr |
Commodities traded | 41 930 |
Average profit | 3 066 919 cr |
Highest single transaction | 272 220 156 cr |
Mining |
|
Profits from mining | 2 924 503 200 cr |
Minerals refined | 2 794 |
Materials collected | 21 937 |
Exploration |
|
Systems visited | 11 864 |
Profits from exploration | 2 763 183 707 cr |
Level 2 detailed scans | 42 238 |
Level 3 detailed scans | 56 586 |
Highest payout | 16 910 308 cr |
Total hyperspace distance | 900 885 ly |
Total hyperspace jumps | 13 815 |
Max distance from start | 65 357,10 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 8W 4D 4H 13M |
Passengers |
|
Total bulk passengers delivered | 1 752 |
Total VIPs delivered | 1 271 |
Total delivered | 3 023 |
Total ejected | 76 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 834 020 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 621 |
Grade 1 upgrades generated | 483 |
Grade 2 upgrades generated | 489 |
Grade 3 upgrades generated | 600 |
Grade 4 upgrades generated | 521 |
Grade 5 upgrades generated | 528 |
Crew |
|
Crew credits earned | 833 626 785 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 39M 37S |
Time in gunner role | 8M 2S |