CMDR Ezcalor profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 277 830 299 cr |
Credits spent on ships | 993 238 356 cr |
Credits spent on outfitting | 1 744 398 884 cr |
Credits spent on repairs | 6 931 885 cr |
Credits spent on fuel | 85 522 cr |
Credits spent on munitions | 528 124 cr |
Insurance claims | 36 |
Total claim costs | 176 095 856 cr |
Combat |
|
Bounties claimed | 30 |
Profit from bounties | 1 009 914 cr |
Combat bonds | 53 |
Profit from combat bonds | 1 502 694 cr |
Assassinations | 14 |
Profit from assassinations | 3 460 753 cr |
Highest single reward | 82 950 cr |
Skimmers killed | 935 |
Crime |
|
Fines issued | 26 |
Lifetime fines value | 1 488 471 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 3 000 cr |
Highest bounty issued | 1 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 489 cr |
Commodities smuggled | 8 |
Average profit | 248 cr |
Highest single transaction | 1 543 cr |
Trading |
|
Market network | 33 |
Trading profit | 2 044 451 274 cr |
Commodities traded | 6 863 |
Average profit | 35 867 566 cr |
Highest single transaction | 746 974 723 cr |
Mining |
|
Profits from mining | 2 020 962 968 cr |
Minerals refined | 1 803 |
Materials collected | 4 910 |
Exploration |
|
Systems visited | 2 834 |
Profits from exploration | 348 060 069 cr |
Level 2 detailed scans | 8 901 |
Level 3 detailed scans | 8 901 |
Highest payout | 11 499 497 cr |
Total hyperspace distance | 182 768 ly |
Total hyperspace jumps | 3 287 |
Max distance from start | 38 217,19 ly |
Max distance from Sol | 38 222,26 ly |
Max distance from Colonia | 24 923,87 ly |
Approximate time played | 1W 5D 5H 53M |
Passengers |
|
Total bulk passengers delivered | 1 477 |
Total VIPs delivered | 575 |
Total delivered | 2 052 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 31 119 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 954 |
Grade 1 upgrades generated | 244 |
Grade 2 upgrades generated | 211 |
Grade 3 upgrades generated | 247 |
Grade 4 upgrades generated | 156 |
Grade 5 upgrades generated | 96 |
Crew |
|
Crew credits earned | 11 627 607 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 54M 7S |