CMDR Roybe profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 775 782 175 cr |
Credits spent on ships | 1 178 048 704 cr |
Credits spent on outfitting | 3 594 023 887 cr |
Credits spent on repairs | 17 501 603 cr |
Credits spent on fuel | 1 330 425 cr |
Credits spent on munitions | 1 937 599 cr |
Insurance claims | 68 |
Total claim costs | 215 008 049 cr |
Combat |
|
Bounties claimed | 942 |
Profit from bounties | 15 424 174 cr |
Combat bonds | 2 551 |
Profit from combat bonds | 60 849 480 cr |
Assassinations | 96 |
Profit from assassinations | 7 561 809 cr |
Highest single reward | 251 670 cr |
Skimmers killed | 156 |
Crime |
|
Fines issued | 777 |
Lifetime fines value | 4 229 118 cr |
Bounties received/earned | 753 |
Lifetime bounty value | 2 427 985 cr |
Highest bounty issued | 14 385 cr |
Smuggling |
|
Black market network | 26 |
Black market profit | 3 887 184 cr |
Commodities smuggled | 2 326 |
Average profit | 42 252 cr |
Highest single transaction | 742 462 cr |
Trading |
|
Market network | 224 |
Trading profit | 746 343 687 cr |
Commodities traded | 493 649 |
Average profit | 328 641 cr |
Highest single transaction | 85 610 082 cr |
Mining |
|
Profits from mining | 214 253 634 cr |
Minerals refined | 2 880 |
Materials collected | 8 657 |
Exploration |
|
Systems visited | 6 876 |
Profits from exploration | 367 980 881 cr |
Level 2 detailed scans | 17 622 |
Level 3 detailed scans | 17 038 |
Highest payout | 7 324 415 cr |
Total hyperspace distance | 280 806 ly |
Total hyperspace jumps | 14 309 |
Max distance from start | 39 179,80 ly |
Max distance from Sol | 39 221,51 ly |
Max distance from Colonia | 22 568,25 ly |
Approximate time played | 13W 4D 4M |
Passengers |
|
Total bulk passengers delivered | 3 162 |
Total VIPs delivered | 6 162 |
Total delivered | 9 324 |
Total ejected | 105 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 272 600 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 413 |
Grade 1 upgrades generated | 86 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 108 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 54 |
Crew |
|
Crew credits earned | 26 579 860 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 52M 18S |