CMDR ThatFederalGuy profile
(Krait Phantom)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 1 058 851 781 cr |
Credits spent on ships | 717 158 195 cr |
Credits spent on outfitting | 1 048 181 152 cr |
Credits spent on repairs | 29 109 449 cr |
Credits spent on fuel | 337 894 cr |
Credits spent on munitions | 4 643 331 cr |
Insurance claims | 25 |
Total claim costs | 111 244 420 cr |
Combat |
|
Bounties claimed | 8 547 |
Profit from bounties | 504 471 544 cr |
Combat bonds | 1 000 |
Profit from combat bonds | 32 808 094 cr |
Assassinations | 51 |
Profit from assassinations | 68 401 707 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 300 |
Crime |
|
Fines issued | 272 |
Lifetime fines value | 522 223 cr |
Bounties received/earned | 602 |
Lifetime bounty value | 889 100 cr |
Highest bounty issued | 13 315 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 229 435 cr |
Commodities smuggled | 41 |
Average profit | 25 493 cr |
Highest single transaction | 172 618 cr |
Trading |
|
Market network | 24 |
Trading profit | 1 342 474 cr |
Commodities traded | 734 |
Average profit | 12 665 cr |
Highest single transaction | 109 993 cr |
Mining |
|
Profits from mining | 706 651 cr |
Minerals refined | 555 |
Materials collected | 11 469 |
Exploration |
|
Systems visited | 4 121 |
Profits from exploration | 67 910 352 cr |
Level 2 detailed scans | 274 |
Level 3 detailed scans | 4 492 |
Highest payout | 3 460 998 cr |
Total hyperspace distance | 140 601 ly |
Total hyperspace jumps | 5 861 |
Max distance from start | 15 487,84 ly |
Max distance from Sol | 15 130,62 ly |
Max distance from Colonia | 25 726,29 ly |
Approximate time played | 5W 3D 7H 14M |
Passengers |
|
Total bulk passengers delivered | 27 |
Total VIPs delivered | 6 |
Total delivered | 33 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3 106 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 883 |
Grade 1 upgrades generated | 209 |
Grade 2 upgrades generated | 83 |
Grade 3 upgrades generated | 196 |
Grade 4 upgrades generated | 160 |
Grade 5 upgrades generated | 235 |
Crew |
|
Crew credits earned | 89 280 057 cr |
Crew hired | 8 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 10H 54M 30S |
Time in gunner role | 1H 37M 51S |