CMDR Clannad profile
(Imperial Cutter)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 5 101 667 115 cr |
Credits spent on ships | 1 071 983 963 cr |
Credits spent on outfitting | 2 069 962 372 cr |
Credits spent on repairs | 15 001 763 cr |
Credits spent on fuel | 1 100 930 cr |
Credits spent on munitions | 2 106 099 cr |
Insurance claims | 49 |
Total claim costs | 106 396 410 cr |
Combat |
|
Bounties claimed | 4 590 |
Profit from bounties | 188 309 727 cr |
Combat bonds | 997 |
Profit from combat bonds | 21 036 728 cr |
Assassinations | 88 |
Profit from assassinations | 6 500 778 cr |
Highest single reward | 577 750 cr |
Skimmers killed | 47 |
Crime |
|
Fines issued | 268 |
Lifetime fines value | 1 199 638 cr |
Bounties received/earned | 181 |
Lifetime bounty value | 848 745 cr |
Highest bounty issued | 245 500 cr |
Smuggling |
|
Black market network | 46 |
Black market profit | 21 072 651 cr |
Commodities smuggled | 10 049 |
Average profit | 136 835 cr |
Highest single transaction | 2 581 920 cr |
Trading |
|
Market network | 277 |
Trading profit | 3 179 356 386 cr |
Commodities traded | 318 455 |
Average profit | 1 615 527 cr |
Highest single transaction | 196 591 900 cr |
Mining |
|
Profits from mining | 2 701 616 552 cr |
Minerals refined | 3 288 |
Materials collected | 14 639 |
Exploration |
|
Systems visited | 12 611 |
Profits from exploration | 231 455 837 cr |
Level 2 detailed scans | 10 188 |
Level 3 detailed scans | 46 965 |
Highest payout | 5 145 016 cr |
Total hyperspace distance | 561 671 ly |
Total hyperspace jumps | 17 199 |
Max distance from start | 68 924,32 ly |
Max distance from Sol | 23 071,62 ly |
Max distance from Colonia | 29 116,67 ly |
Approximate time played | 11W 2D 19H 6M |
Passengers |
|
Total bulk passengers delivered | 837 |
Total VIPs delivered | 2 023 |
Total delivered | 2 860 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 132 271 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 589 |
Grade 1 upgrades generated | 676 |
Grade 2 upgrades generated | 223 |
Grade 3 upgrades generated | 293 |
Grade 4 upgrades generated | 230 |
Grade 5 upgrades generated | 167 |
Crew |
|
Crew credits earned | 97 138 198 cr |
Crew hired | 7 |
Crew fired | 3 |
Crew lost | 4 |